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lodepng.h
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1/*
2LodePNG version 20230410
3
4Copyright (c) 2005-2023 Lode Vandevenne
5
6This software is provided 'as-is', without any express or implied
7warranty. In no event will the authors be held liable for any damages
8arising from the use of this software.
9
10Permission is granted to anyone to use this software for any purpose,
11including commercial applications, and to alter it and redistribute it
12freely, subject to the following restrictions:
13
14 1. The origin of this software must not be misrepresented; you must not
15 claim that you wrote the original software. If you use this software
16 in a product, an acknowledgment in the product documentation would be
17 appreciated but is not required.
18
19 2. Altered source versions must be plainly marked as such, and must not be
20 misrepresented as being the original software.
21
22 3. This notice may not be removed or altered from any source
23 distribution.
24*/
25
26#ifndef LODEPNG_H
27#define LODEPNG_H
28
29#ifdef EFIAPI
30
31#include <Uefi.h>
32#include <Library/BaseLib.h>
33#include <Library/BaseMemoryLib.h>
34#include <Library/MemoryAllocationLib.h>
35
36#define LODEPNG_NO_COMPILE_DISK
37#define LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS
38#define LODEPNG_NO_COMPILE_ERROR_TEXT
39#define LODEPNG_NO_COMPILE_ALLOCATORS
40#define LODEPNG_NO_COMPILE_CPP
41
42// Microsoft compiler has built-in size_t
43#define size_t UINTN
44
45typedef UINT32 uint32_t;
46typedef UINT16 uint16_t;
47typedef UINT8 uint8_t;
48typedef INT32 int32_t;
49typedef INT16 int16_t;
50typedef INT8 int8_t;
51
52void* lodepng_malloc(size_t size);
53void lodepng_free(void* ptr);
54
55#else
56#include <string.h> /*for size_t*/
57#endif
58
59extern const char* LODEPNG_VERSION_STRING;
60
61/*
62The following #defines are used to create code sections. They can be disabled
63to disable code sections, which can give faster compile time and smaller binary.
64The "NO_COMPILE" defines are designed to be used to pass as defines to the
65compiler command to disable them without modifying this header, e.g.
66-DLODEPNG_NO_COMPILE_ZLIB for gcc or clang.
67*/
68/*deflate & zlib. If disabled, you must specify alternative zlib functions in
69the custom_zlib field of the compress and decompress settings*/
70#ifndef LODEPNG_NO_COMPILE_ZLIB
71/*pass -DLODEPNG_NO_COMPILE_ZLIB to the compiler to disable this, or comment out LODEPNG_COMPILE_ZLIB below*/
72#define LODEPNG_COMPILE_ZLIB
73#endif
74
75/*png encoder and png decoder*/
76#ifndef LODEPNG_NO_COMPILE_PNG
77/*pass -DLODEPNG_NO_COMPILE_PNG to the compiler to disable this, or comment out LODEPNG_COMPILE_PNG below*/
78#define LODEPNG_COMPILE_PNG
79#endif
80
81/*deflate&zlib decoder and png decoder*/
82#ifndef LODEPNG_NO_COMPILE_DECODER
83/*pass -DLODEPNG_NO_COMPILE_DECODER to the compiler to disable this, or comment out LODEPNG_COMPILE_DECODER below*/
84#define LODEPNG_COMPILE_DECODER
85#endif
86
87/*deflate&zlib encoder and png encoder*/
88#ifndef LODEPNG_NO_COMPILE_ENCODER
89/*pass -DLODEPNG_NO_COMPILE_ENCODER to the compiler to disable this, or comment out LODEPNG_COMPILE_ENCODER below*/
90#define LODEPNG_COMPILE_ENCODER
91#endif
92
93/*the optional built in harddisk file loading and saving functions*/
94#ifndef LODEPNG_NO_COMPILE_DISK
95/*pass -DLODEPNG_NO_COMPILE_DISK to the compiler to disable this, or comment out LODEPNG_COMPILE_DISK below*/
96#define LODEPNG_COMPILE_DISK
97#endif
98
99/*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/
100#ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS
101/*pass -DLODEPNG_NO_COMPILE_ANCILLARY_CHUNKS to the compiler to disable this,
102or comment out LODEPNG_COMPILE_ANCILLARY_CHUNKS below*/
103#define LODEPNG_COMPILE_ANCILLARY_CHUNKS
104#endif
105
106/*ability to convert error numerical codes to English text string*/
107#ifndef LODEPNG_NO_COMPILE_ERROR_TEXT
108/*pass -DLODEPNG_NO_COMPILE_ERROR_TEXT to the compiler to disable this,
109or comment out LODEPNG_COMPILE_ERROR_TEXT below*/
110#define LODEPNG_COMPILE_ERROR_TEXT
111#endif
112
113/*Compile the default allocators (C's free, malloc and realloc). If you disable this,
114you can define the functions lodepng_free, lodepng_malloc and lodepng_realloc in your
115source files with custom allocators.*/
116#ifndef LODEPNG_NO_COMPILE_ALLOCATORS
117/*pass -DLODEPNG_NO_COMPILE_ALLOCATORS to the compiler to disable the built-in ones,
118or comment out LODEPNG_COMPILE_ALLOCATORS below*/
119#define LODEPNG_COMPILE_ALLOCATORS
120#endif
121
122/*Disable built-in CRC function, in that case a custom implementation of
123lodepng_crc32 must be defined externally so that it can be linked in.
124The default built-in CRC code comes with 8KB of lookup tables, so for memory constrained environment you may want it
125disabled and provide a much smaller implementation externally as said above. You can find such an example implementation
126in a comment in the lodepng.c(pp) file in the 'else' case of the searchable LODEPNG_COMPILE_CRC section.*/
127#ifndef LODEPNG_NO_COMPILE_CRC
128/*pass -DLODEPNG_NO_COMPILE_CRC to the compiler to disable the built-in one,
129or comment out LODEPNG_COMPILE_CRC below*/
130#define LODEPNG_COMPILE_CRC
131#endif
132
133/*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/
134#ifdef __cplusplus
135#ifndef LODEPNG_NO_COMPILE_CPP
136/*pass -DLODEPNG_NO_COMPILE_CPP to the compiler to disable C++ (not needed if a C-only compiler),
137or comment out LODEPNG_COMPILE_CPP below*/
138#define LODEPNG_COMPILE_CPP
139#endif
140#endif
141
142#ifdef LODEPNG_COMPILE_CPP
143#include <vector>
144#include <string>
145#endif /*LODEPNG_COMPILE_CPP*/
146
147#ifdef LODEPNG_COMPILE_PNG
148/*The PNG color types (also used for raw image).*/
149typedef enum LodePNGColorType {
150 LCT_GREY = 0, /*grayscale: 1,2,4,8,16 bit*/
151 LCT_RGB = 2, /*RGB: 8,16 bit*/
152 LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/
153 LCT_GREY_ALPHA = 4, /*grayscale with alpha: 8,16 bit*/
154 LCT_RGBA = 6, /*RGB with alpha: 8,16 bit*/
155 /*LCT_MAX_OCTET_VALUE lets the compiler allow this enum to represent any invalid
156 byte value from 0 to 255 that could be present in an invalid PNG file header. Do
157 not use, compare with or set the name LCT_MAX_OCTET_VALUE, instead either use
158 the valid color type names above, or numeric values like 1 or 7 when checking for
159 particular disallowed color type byte values, or cast to integer to print it.*/
162
163#ifdef LODEPNG_COMPILE_DECODER
164/*
165Converts PNG data in memory to raw pixel data.
166out: Output parameter. Pointer to buffer that will contain the raw pixel data.
167 After decoding, its size is w * h * (bytes per pixel) bytes larger than
168 initially. Bytes per pixel depends on colortype and bitdepth.
169 Must be freed after usage with free(*out).
170 Note: for 16-bit per channel colors, uses big endian format like PNG does.
171w: Output parameter. Pointer to width of pixel data.
172h: Output parameter. Pointer to height of pixel data.
173in: Memory buffer with the PNG file.
174insize: size of the in buffer.
175colortype: the desired color type for the raw output image. See explanation on PNG color types.
176bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types.
177Return value: LodePNG error code (0 means no error).
178*/
179unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h,
180 const unsigned char* in, size_t insize,
181 LodePNGColorType colortype, unsigned bitdepth);
182
183/*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/
184unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h,
185 const unsigned char* in, size_t insize);
186
187/*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/
188unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h,
189 const unsigned char* in, size_t insize);
190
191#ifdef LODEPNG_COMPILE_DISK
192/*
193Load PNG from disk, from file with given name.
194Same as the other decode functions, but instead takes a filename as input.
195
196NOTE: Wide-character filenames are not supported, you can use an external method
197to handle such files and decode in-memory.*/
198unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h,
199 const char* filename,
200 LodePNGColorType colortype, unsigned bitdepth);
201
202/*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image.
203
204NOTE: Wide-character filenames are not supported, you can use an external method
205to handle such files and decode in-memory.*/
206unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h,
207 const char* filename);
208
209/*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image.
210
211NOTE: Wide-character filenames are not supported, you can use an external method
212to handle such files and decode in-memory.*/
213unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h,
214 const char* filename);
215#endif /*LODEPNG_COMPILE_DISK*/
216#endif /*LODEPNG_COMPILE_DECODER*/
217
218
219#ifdef LODEPNG_COMPILE_ENCODER
220/*
221Converts raw pixel data into a PNG image in memory. The colortype and bitdepth
222 of the output PNG image cannot be chosen, they are automatically determined
223 by the colortype, bitdepth and content of the input pixel data.
224 Note: for 16-bit per channel colors, needs big endian format like PNG does.
225out: Output parameter. Pointer to buffer that will contain the PNG image data.
226 Must be freed after usage with free(*out).
227outsize: Output parameter. Pointer to the size in bytes of the out buffer.
228image: The raw pixel data to encode. The size of this buffer should be
229 w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth.
230w: width of the raw pixel data in pixels.
231h: height of the raw pixel data in pixels.
232colortype: the color type of the raw input image. See explanation on PNG color types.
233bitdepth: the bit depth of the raw input image. See explanation on PNG color types.
234Return value: LodePNG error code (0 means no error).
235*/
236unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize,
237 const unsigned char* image, unsigned w, unsigned h,
238 LodePNGColorType colortype, unsigned bitdepth);
239
240/*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/
241unsigned lodepng_encode32(unsigned char** out, size_t* outsize,
242 const unsigned char* image, unsigned w, unsigned h);
243
244/*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/
245unsigned lodepng_encode24(unsigned char** out, size_t* outsize,
246 const unsigned char* image, unsigned w, unsigned h);
247
248#ifdef LODEPNG_COMPILE_DISK
249/*
250Converts raw pixel data into a PNG file on disk.
251Same as the other encode functions, but instead takes a filename as output.
252
253NOTE: This overwrites existing files without warning!
254
255NOTE: Wide-character filenames are not supported, you can use an external method
256to handle such files and encode in-memory.*/
257unsigned lodepng_encode_file(const char* filename,
258 const unsigned char* image, unsigned w, unsigned h,
259 LodePNGColorType colortype, unsigned bitdepth);
260
261/*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.
262
263NOTE: Wide-character filenames are not supported, you can use an external method
264to handle such files and encode in-memory.*/
265unsigned lodepng_encode32_file(const char* filename,
266 const unsigned char* image, unsigned w, unsigned h);
267
268/*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image.
269
270NOTE: Wide-character filenames are not supported, you can use an external method
271to handle such files and encode in-memory.*/
272unsigned lodepng_encode24_file(const char* filename,
273 const unsigned char* image, unsigned w, unsigned h);
274#endif /*LODEPNG_COMPILE_DISK*/
275#endif /*LODEPNG_COMPILE_ENCODER*/
276
277
278#ifdef LODEPNG_COMPILE_CPP
279namespace lodepng {
280#ifdef LODEPNG_COMPILE_DECODER
281/*Same as lodepng_decode_memory, but decodes to an std::vector. The colortype
282is the format to output the pixels to. Default is RGBA 8-bit per channel.*/
283unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
284 const unsigned char* in, size_t insize,
285 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
286unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
287 const std::vector<unsigned char>& in,
288 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
289#ifdef LODEPNG_COMPILE_DISK
290/*
291Converts PNG file from disk to raw pixel data in memory.
292Same as the other decode functions, but instead takes a filename as input.
293
294NOTE: Wide-character filenames are not supported, you can use an external method
295to handle such files and decode in-memory.
296*/
297unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
298 const std::string& filename,
299 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
300#endif /* LODEPNG_COMPILE_DISK */
301#endif /* LODEPNG_COMPILE_DECODER */
302
303#ifdef LODEPNG_COMPILE_ENCODER
304/*Same as lodepng_encode_memory, but encodes to an std::vector. colortype
305is that of the raw input data. The output PNG color type will be auto chosen.*/
306unsigned encode(std::vector<unsigned char>& out,
307 const unsigned char* in, unsigned w, unsigned h,
308 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
309unsigned encode(std::vector<unsigned char>& out,
310 const std::vector<unsigned char>& in, unsigned w, unsigned h,
311 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
312#ifdef LODEPNG_COMPILE_DISK
313/*
314Converts 32-bit RGBA raw pixel data into a PNG file on disk.
315Same as the other encode functions, but instead takes a filename as output.
316
317NOTE: This overwrites existing files without warning!
318
319NOTE: Wide-character filenames are not supported, you can use an external method
320to handle such files and decode in-memory.
321*/
322unsigned encode(const std::string& filename,
323 const unsigned char* in, unsigned w, unsigned h,
324 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
325unsigned encode(const std::string& filename,
326 const std::vector<unsigned char>& in, unsigned w, unsigned h,
327 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
328#endif /* LODEPNG_COMPILE_DISK */
329#endif /* LODEPNG_COMPILE_ENCODER */
330} /* namespace lodepng */
331#endif /*LODEPNG_COMPILE_CPP*/
332#endif /*LODEPNG_COMPILE_PNG*/
333
334#ifdef LODEPNG_COMPILE_ERROR_TEXT
335/*Returns an English description of the numerical error code.*/
336const char* lodepng_error_text(unsigned code);
337#endif /*LODEPNG_COMPILE_ERROR_TEXT*/
338
339#ifdef LODEPNG_COMPILE_DECODER
340/*Settings for zlib decompression*/
343 /* Check LodePNGDecoderSettings for more ignorable errors such as ignore_crc */
344 unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/
345 unsigned ignore_nlen; /*ignore complement of len checksum in uncompressed blocks*/
346
347 /*Maximum decompressed size, beyond this the decoder may (and is encouraged to) stop decoding,
348 return an error, output a data size > max_output_size and all the data up to that point. This is
349 not hard limit nor a guarantee, but can prevent excessive memory usage. This setting is
350 ignored by the PNG decoder, but is used by the deflate/zlib decoder and can be used by custom ones.
351 Set to 0 to impose no limit (the default).*/
353
354 /*use custom zlib decoder instead of built in one (default: null).
355 Should return 0 if success, any non-0 if error (numeric value not exposed).*/
356 unsigned (*custom_zlib)(unsigned char**, size_t*,
357 const unsigned char*, size_t,
359 /*use custom deflate decoder instead of built in one (default: null)
360 if custom_zlib is not null, custom_inflate is ignored (the zlib format uses deflate).
361 Should return 0 if success, any non-0 if error (numeric value not exposed).*/
362 unsigned (*custom_inflate)(unsigned char**, size_t*,
363 const unsigned char*, size_t,
365
366 const void* custom_context; /*optional custom settings for custom functions*/
367};
368
371#endif /*LODEPNG_COMPILE_DECODER*/
372
373#ifdef LODEPNG_COMPILE_ENCODER
374/*
375Settings for zlib compression. Tweaking these settings tweaks the balance
376between speed and compression ratio.
377*/
379struct LodePNGCompressSettings /*deflate = compress*/ {
380 /*LZ77 related settings*/
381 unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/
382 unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/
383 unsigned windowsize; /*must be a power of two <= 32768. higher compresses more but is slower. Default value: 2048.*/
384 unsigned minmatch; /*minimum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/
385 unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/
386 unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/
387
388 /*use custom zlib encoder instead of built in one (default: null)*/
389 unsigned (*custom_zlib)(unsigned char**, size_t*,
390 const unsigned char*, size_t,
392 /*use custom deflate encoder instead of built in one (default: null)
393 if custom_zlib is used, custom_deflate is ignored since only the built in
394 zlib function will call custom_deflate*/
395 unsigned (*custom_deflate)(unsigned char**, size_t*,
396 const unsigned char*, size_t,
398
399 const void* custom_context; /*optional custom settings for custom functions*/
400};
401
404#endif /*LODEPNG_COMPILE_ENCODER*/
405
406#ifdef LODEPNG_COMPILE_PNG
407/*
408Color mode of an image. Contains all information required to decode the pixel
409bits to RGBA colors. This information is the same as used in the PNG file
410format, and is used both for PNG and raw image data in LodePNG.
411*/
412typedef struct LodePNGColorMode {
413 /*header (IHDR)*/
414 LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/
415 unsigned bitdepth; /*bits per sample, see PNG standard or documentation further in this header file*/
416
417 /*
418 palette (PLTE and tRNS)
419
420 Dynamically allocated with the colors of the palette, including alpha.
421 This field may not be allocated directly, use lodepng_color_mode_init first,
422 then lodepng_palette_add per color to correctly initialize it (to ensure size
423 of exactly 1024 bytes).
424
425 The alpha channels must be set as well, set them to 255 for opaque images.
426
427 When decoding, with the default settings you can ignore this palette, since
428 LodePNG already fills the palette colors in the pixels of the raw RGBA output,
429 but when decoding to the original PNG color mode it is needed to reconstruct
430 the colors.
431
432 The palette is only supported for color type 3.
433 */
434 unsigned char* palette; /*palette in RGBARGBA... order. Must be either 0, or when allocated must have 1024 bytes*/
435 size_t palettesize; /*palette size in number of colors (amount of used bytes is 4 * palettesize)*/
436
437 /*
438 transparent color key (tRNS)
439
440 This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit.
441 For grayscale PNGs, r, g and b will all 3 be set to the same.
442
443 When decoding, by default you can ignore this information, since LodePNG sets
444 pixels with this key to transparent already in the raw RGBA output.
445
446 The color key is only supported for color types 0 and 2.
447 */
448 unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/
449 unsigned key_r; /*red/grayscale component of color key*/
450 unsigned key_g; /*green component of color key*/
451 unsigned key_b; /*blue component of color key*/
453
454/*init, cleanup and copy functions to use with this struct*/
457/*return value is error code (0 means no error)*/
458unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source);
459/* Makes a temporary LodePNGColorMode that does not need cleanup (no palette) */
460LodePNGColorMode lodepng_color_mode_make(LodePNGColorType colortype, unsigned bitdepth);
461
463/*add 1 color to the palette*/
465 unsigned char r, unsigned char g, unsigned char b, unsigned char a);
466
467/*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/
468unsigned lodepng_get_bpp(const LodePNGColorMode* info);
469/*get the amount of color channels used, based on colortype in the struct.
470If a palette is used, it counts as 1 channel.*/
471unsigned lodepng_get_channels(const LodePNGColorMode* info);
472/*is it a grayscale type? (only colortype 0 or 4)*/
473unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info);
474/*has it got an alpha channel? (only colortype 2 or 6)*/
475unsigned lodepng_is_alpha_type(const LodePNGColorMode* info);
476/*has it got a palette? (only colortype 3)*/
477unsigned lodepng_is_palette_type(const LodePNGColorMode* info);
478/*only returns true if there is a palette and there is a value in the palette with alpha < 255.
479Loops through the palette to check this.*/
480unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info);
481/*
482Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image.
483Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels).
484Returns false if the image can only have opaque pixels.
485In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values,
486or if "key_defined" is true.
487*/
488unsigned lodepng_can_have_alpha(const LodePNGColorMode* info);
489/*Returns the byte size of a raw image buffer with given width, height and color mode*/
490size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color);
491
492#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
493/*The information of a Time chunk in PNG.*/
494typedef struct LodePNGTime {
495 unsigned year; /*2 bytes used (0-65535)*/
496 unsigned month; /*1-12*/
497 unsigned day; /*1-31*/
498 unsigned hour; /*0-23*/
499 unsigned minute; /*0-59*/
500 unsigned second; /*0-60 (to allow for leap seconds)*/
502#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
503
504/*Information about the PNG image, except pixels, width and height.*/
505typedef struct LodePNGInfo {
506 /*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/
507 unsigned compression_method;/*compression method of the original file. Always 0.*/
508 unsigned filter_method; /*filter method of the original file*/
509 unsigned interlace_method; /*interlace method of the original file: 0=none, 1=Adam7*/
510 LodePNGColorMode color; /*color type and bits, palette and transparency of the PNG file*/
511
512#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
513 /*
514 Suggested background color chunk (bKGD)
515
516 This uses the same color mode and bit depth as the PNG (except no alpha channel),
517 with values truncated to the bit depth in the unsigned integer.
518
519 For grayscale and palette PNGs, the value is stored in background_r. The values
520 in background_g and background_b are then unused. The decoder will set them
521 equal to background_r, the encoder ignores them in this case.
522
523 When decoding, you may get these in a different color mode than the one you requested
524 for the raw pixels: the colortype and bitdepth defined by info_png.color, that is the
525 ones defined in the header of the PNG image, are used.
526
527 When encoding with auto_convert, you must use the color model defined in info_png.color for
528 these values. The encoder normally ignores info_png.color when auto_convert is on, but will
529 use it to interpret these values (and convert copies of them to its chosen color model).
530
531 When encoding, avoid setting this to an expensive color, such as a non-gray value
532 when the image is gray, or the compression will be worse since it will be forced to
533 write the PNG with a more expensive color mode (when auto_convert is on).
534
535 The decoder does not use this background color to edit the color of pixels. This is a
536 completely optional metadata feature.
537 */
538 unsigned background_defined; /*is a suggested background color given?*/
539 unsigned background_r; /*red/gray/palette component of suggested background color*/
540 unsigned background_g; /*green component of suggested background color*/
541 unsigned background_b; /*blue component of suggested background color*/
542
543 /*
544 Non-international text chunks (tEXt and zTXt)
545
546 The char** arrays each contain num strings. The actual messages are in
547 text_strings, while text_keys are keywords that give a short description what
548 the actual text represents, e.g. Title, Author, Description, or anything else.
549
550 All the string fields below including strings, keys, names and language tags are null terminated.
551 The PNG specification uses null characters for the keys, names and tags, and forbids null
552 characters to appear in the main text which is why we can use null termination everywhere here.
553
554 A keyword is minimum 1 character and maximum 79 characters long (plus the
555 additional null terminator). It's discouraged to use a single line length
556 longer than 79 characters for texts.
557
558 Don't allocate these text buffers yourself. Use the init/cleanup functions
559 correctly and use lodepng_add_text and lodepng_clear_text.
560
561 Standard text chunk keywords and strings are encoded using Latin-1.
562 */
563 size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/
564 char** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/
565 char** text_strings; /*the actual text*/
566
567 /*
568 International text chunks (iTXt)
569 Similar to the non-international text chunks, but with additional strings
570 "langtags" and "transkeys", and the following text encodings are used:
571 keys: Latin-1, langtags: ASCII, transkeys and strings: UTF-8.
572 keys must be 1-79 characters (plus the additional null terminator), the other
573 strings are any length.
574 */
575 size_t itext_num; /*the amount of international texts in this PNG*/
576 char** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/
577 char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/
578 char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/
579 char** itext_strings; /*the actual international text - UTF-8 string*/
580
581 /*time chunk (tIME)*/
582 unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/
584
585 /*phys chunk (pHYs)*/
586 unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/
587 unsigned phys_x; /*pixels per unit in x direction*/
588 unsigned phys_y; /*pixels per unit in y direction*/
589 unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/
590
591 /*
592 Color profile related chunks: gAMA, cHRM, sRGB, iCPP, sBIT
593
594 LodePNG does not apply any color conversions on pixels in the encoder or decoder and does not interpret these color
595 profile values. It merely passes on the information. If you wish to use color profiles and convert colors, please
596 use these values with a color management library.
597
598 See the PNG, ICC and sRGB specifications for more information about the meaning of these values.
599 */
600
601 /* gAMA chunk: optional, overridden by sRGB or iCCP if those are present. */
602 unsigned gama_defined; /* Whether a gAMA chunk is present (0 = not present, 1 = present). */
603 unsigned gama_gamma; /* Gamma exponent times 100000 */
604
605 /* cHRM chunk: optional, overridden by sRGB or iCCP if those are present. */
606 unsigned chrm_defined; /* Whether a cHRM chunk is present (0 = not present, 1 = present). */
607 unsigned chrm_white_x; /* White Point x times 100000 */
608 unsigned chrm_white_y; /* White Point y times 100000 */
609 unsigned chrm_red_x; /* Red x times 100000 */
610 unsigned chrm_red_y; /* Red y times 100000 */
611 unsigned chrm_green_x; /* Green x times 100000 */
612 unsigned chrm_green_y; /* Green y times 100000 */
613 unsigned chrm_blue_x; /* Blue x times 100000 */
614 unsigned chrm_blue_y; /* Blue y times 100000 */
615
616 /*
617 sRGB chunk: optional. May not appear at the same time as iCCP.
618 If gAMA is also present gAMA must contain value 45455.
619 If cHRM is also present cHRM must contain respectively 31270,32900,64000,33000,30000,60000,15000,6000.
620 */
621 unsigned srgb_defined; /* Whether an sRGB chunk is present (0 = not present, 1 = present). */
622 unsigned srgb_intent; /* Rendering intent: 0=perceptual, 1=rel. colorimetric, 2=saturation, 3=abs. colorimetric */
623
624 /*
625 iCCP chunk: optional. May not appear at the same time as sRGB.
626
627 LodePNG does not parse or use the ICC profile (except its color space header field for an edge case), a
628 separate library to handle the ICC data (not included in LodePNG) format is needed to use it for color
629 management and conversions.
630
631 For encoding, if iCCP is present, gAMA and cHRM are recommended to be added as well with values that match the ICC
632 profile as closely as possible, if you wish to do this you should provide the correct values for gAMA and cHRM and
633 enable their '_defined' flags since LodePNG will not automatically compute them from the ICC profile.
634
635 For encoding, the ICC profile is required by the PNG specification to be an "RGB" profile for non-gray
636 PNG color types and a "GRAY" profile for gray PNG color types. If you disable auto_convert, you must ensure
637 the ICC profile type matches your requested color type, else the encoder gives an error. If auto_convert is
638 enabled (the default), and the ICC profile is not a good match for the pixel data, this will result in an encoder
639 error if the pixel data has non-gray pixels for a GRAY profile, or a silent less-optimal compression of the pixel
640 data if the pixels could be encoded as grayscale but the ICC profile is RGB.
641
642 To avoid this do not set an ICC profile in the image unless there is a good reason for it, and when doing so
643 make sure you compute it carefully to avoid the above problems.
644 */
645 unsigned iccp_defined; /* Whether an iCCP chunk is present (0 = not present, 1 = present). */
646 char* iccp_name; /* Null terminated string with profile name, 1-79 bytes */
647 /*
648 The ICC profile in iccp_profile_size bytes.
649 Don't allocate this buffer yourself. Use the init/cleanup functions
650 correctly and use lodepng_set_icc and lodepng_clear_icc.
651 */
652 unsigned char* iccp_profile;
653 unsigned iccp_profile_size; /* The size of iccp_profile in bytes */
654
655 /*
656 sBIT chunk: significant bits. Optional metadata, only set this if needed.
657
658 If defined, these values give the bit depth of the original data. Since PNG only stores 1, 2, 4, 8 or 16-bit
659 per channel data, the significant bits value can be used to indicate the original encoded data has another
660 sample depth, such as 10 or 12.
661
662 Encoders using this value, when storing the pixel data, should use the most significant bits
663 of the data to store the original bits, and use a good sample depth scaling method such as
664 "left bit replication" to fill in the least significant bits, rather than fill zeroes.
665
666 Decoders using this value, if able to work with data that's e.g. 10-bit or 12-bit, should right
667 shift the data to go back to the original bit depth, but decoders are also allowed to ignore
668 sbit and work e.g. with the 8-bit or 16-bit data from the PNG directly, since thanks
669 to the encoder contract, the values encoded in PNG are in valid range for the PNG bit depth.
670
671 For grayscale images, sbit_g and sbit_b are not used, and for images that don't use color
672 type RGBA or grayscale+alpha, sbit_a is not used (it's not used even for palette images with
673 translucent palette values, or images with color key). The values that are used must be
674 greater than zero and smaller than or equal to the PNG bit depth.
675
676 The color type from the header in the PNG image defines these used and unused fields: if
677 decoding with a color mode conversion, such as always decoding to RGBA, this metadata still
678 only uses the color type of the original PNG, and may e.g. lack the alpha channel info
679 if the PNG was RGB. When encoding with auto_convert (as well as without), also always the
680 color model defined in info_png.color determines this.
681
682 NOTE: enabling sbit can hurt compression, because the encoder can then not always use
683 auto_convert to choose a more optimal color mode for the data, because the PNG format has
684 strict requirements for the allowed sbit values in combination with color modes.
685 For example, setting these fields to 10-bit will force the encoder to keep using a 16-bit per channel
686 color mode, even if the pixel data would in fact fit in a more efficient 8-bit mode.
687 */
688 unsigned sbit_defined; /*is significant bits given? if not, the values below are unused*/
689 unsigned sbit_r; /*red or gray component of significant bits*/
690 unsigned sbit_g; /*green component of significant bits*/
691 unsigned sbit_b; /*blue component of significant bits*/
692 unsigned sbit_a; /*alpha component of significant bits*/
693
694 /* End of color profile related chunks */
695
696
697 /*
698 unknown chunks: chunks not known by LodePNG, passed on byte for byte.
699
700 There are 3 buffers, one for each position in the PNG where unknown chunks can appear.
701 Each buffer contains all unknown chunks for that position consecutively.
702 The 3 positions are:
703 0: between IHDR and PLTE, 1: between PLTE and IDAT, 2: between IDAT and IEND.
704
705 For encoding, do not store critical chunks or known chunks that are enabled with a "_defined" flag
706 above in here, since the encoder will blindly follow this and could then encode an invalid PNG file
707 (such as one with two IHDR chunks or the disallowed combination of sRGB with iCCP). But do use
708 this if you wish to store an ancillary chunk that is not supported by LodePNG (such as sPLT or hIST),
709 or any non-standard PNG chunk.
710
711 Do not allocate or traverse this data yourself. Use the chunk traversing functions declared
712 later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct.
713 */
714 unsigned char* unknown_chunks_data[3];
715 size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/
716#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
718
719/*init, cleanup and copy functions to use with this struct*/
722/*return value is error code (0 means no error)*/
723unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source);
724
725#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
726unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str); /*push back both texts at once*/
727void lodepng_clear_text(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/
728
729unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag,
730 const char* transkey, const char* str); /*push back the 4 texts of 1 chunk at once*/
731void lodepng_clear_itext(LodePNGInfo* info); /*use this to clear the itexts again after you filled them in*/
732
733/*replaces if exists*/
734unsigned lodepng_set_icc(LodePNGInfo* info, const char* name, const unsigned char* profile, unsigned profile_size);
735void lodepng_clear_icc(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/
736#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
737
738/*
739Converts raw buffer from one color type to another color type, based on
740LodePNGColorMode structs to describe the input and output color type.
741See the reference manual at the end of this header file to see which color conversions are supported.
742return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported)
743The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel
744of the output color type (lodepng_get_bpp).
745For < 8 bpp images, there should not be padding bits at the end of scanlines.
746For 16-bit per channel colors, uses big endian format like PNG does.
747Return value is LodePNG error code
748*/
749unsigned lodepng_convert(unsigned char* out, const unsigned char* in,
750 const LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in,
751 unsigned w, unsigned h);
752
753#ifdef LODEPNG_COMPILE_DECODER
754/*
755Settings for the decoder. This contains settings for the PNG and the Zlib
756decoder, but not the Info settings from the Info structs.
757*/
759 LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/
760
761 /* Check LodePNGDecompressSettings for more ignorable errors such as ignore_adler32 */
762 unsigned ignore_crc; /*ignore CRC checksums*/
763 unsigned ignore_critical; /*ignore unknown critical chunks*/
764 unsigned ignore_end; /*ignore issues at end of file if possible (missing IEND chunk, too large chunk, ...)*/
765 /* TODO: make a system involving warnings with levels and a strict mode instead. Other potentially recoverable
766 errors: srgb rendering intent value, size of content of ancillary chunks, more than 79 characters for some
767 strings, placement/combination rules for ancillary chunks, crc of unknown chunks, allowed characters
768 in string keys, etc... */
769
770 unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/
771
772#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
773 unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/
774
775 /*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/
777
778 /* maximum size for decompressed text chunks. If a text chunk's text is larger than this, an error is returned,
779 unless reading text chunks is disabled or this limit is set higher or disabled. Set to 0 to allow any size.
780 By default it is a value that prevents unreasonably large strings from hogging memory. */
782
783 /* maximum size for compressed ICC chunks. If the ICC profile is larger than this, an error will be returned. Set to
784 0 to allow any size. By default this is a value that prevents ICC profiles that would be much larger than any
785 legitimate profile could be to hog memory. */
787#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
789
791#endif /*LODEPNG_COMPILE_DECODER*/
792
793#ifdef LODEPNG_COMPILE_ENCODER
794/*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/
796 /*every filter at zero*/
798 /*every filter at 1, 2, 3 or 4 (paeth), unlike LFS_ZERO not a good choice, but for testing*/
803 /*Use filter that gives minimum sum, as described in the official PNG filter heuristic.*/
805 /*Use the filter type that gives smallest Shannon entropy for this scanline. Depending
806 on the image, this is better or worse than minsum.*/
808 /*
809 Brute-force-search PNG filters by compressing each filter for each scanline.
810 Experimental, very slow, and only rarely gives better compression than MINSUM.
811 */
813 /*use predefined_filters buffer: you specify the filter type for each scanline*/
816
817/*Gives characteristics about the integer RGBA colors of the image (count, alpha channel usage, bit depth, ...),
818which helps decide which color model to use for encoding.
819Used internally by default if "auto_convert" is enabled. Public because it's useful for custom algorithms.*/
820typedef struct LodePNGColorStats {
821 unsigned colored; /*not grayscale*/
822 unsigned key; /*image is not opaque and color key is possible instead of full alpha*/
823 unsigned short key_r; /*key values, always as 16-bit, in 8-bit case the byte is duplicated, e.g. 65535 means 255*/
824 unsigned short key_g;
825 unsigned short key_b;
826 unsigned alpha; /*image is not opaque and alpha channel or alpha palette required*/
827 unsigned numcolors; /*amount of colors, up to 257. Not valid if bits == 16 or allow_palette is disabled.*/
828 unsigned char palette[1024]; /*Remembers up to the first 256 RGBA colors, in no particular order, only valid when numcolors is valid*/
829 unsigned bits; /*bits per channel (not for palette). 1,2 or 4 for grayscale only. 16 if 16-bit per channel required.*/
830 size_t numpixels;
831
832 /*user settings for computing/using the stats*/
833 unsigned allow_palette; /*default 1. if 0, disallow choosing palette colortype in auto_choose_color, and don't count numcolors*/
834 unsigned allow_greyscale; /*default 1. if 0, choose RGB or RGBA even if the image only has gray colors*/
836
838
839/*Get a LodePNGColorStats of the image. The stats must already have been inited.
840Returns error code (e.g. alloc fail) or 0 if ok.*/
842 const unsigned char* image, unsigned w, unsigned h,
843 const LodePNGColorMode* mode_in);
844
845/*Settings for the encoder.*/
847 LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/
848
849 unsigned auto_convert; /*automatically choose output PNG color type. Default: true*/
850
851 /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than
852 8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to
853 completely follow the official PNG heuristic, filter_palette_zero must be true and
854 filter_strategy must be LFS_MINSUM*/
856 /*Which filter strategy to use when not using zeroes due to filter_palette_zero.
857 Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/
859 /*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with
860 the same length as the amount of scanlines in the image, and each value must <= 5. You
861 have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero
862 must be set to 0 to ensure this is also used on palette or low bitdepth images.*/
863 const unsigned char* predefined_filters;
864
865 /*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette).
866 If colortype is 3, PLTE is always created. If color type is explicitely set
867 to a grayscale type (1 or 4), this is not done and is ignored. If enabling this,
868 a palette must be present in the info_png.
869 NOTE: enabling this may worsen compression if auto_convert is used to choose
870 optimal color mode, because it cannot use grayscale color modes in this case*/
872#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
873 /*add LodePNG identifier and version as a text chunk, for debugging*/
874 unsigned add_id;
875 /*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/
877#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
879
881#endif /*LODEPNG_COMPILE_ENCODER*/
882
883
884#if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER)
885/*The settings, state and information for extended encoding and decoding.*/
886typedef struct LodePNGState {
887#ifdef LODEPNG_COMPILE_DECODER
888 LodePNGDecoderSettings decoder; /*the decoding settings*/
889#endif /*LODEPNG_COMPILE_DECODER*/
890#ifdef LODEPNG_COMPILE_ENCODER
891 LodePNGEncoderSettings encoder; /*the encoding settings*/
892#endif /*LODEPNG_COMPILE_ENCODER*/
893 LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/
894 LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/
895 unsigned error;
897
898/*init, cleanup and copy functions to use with this struct*/
901void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source);
902#endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */
903
904#ifdef LODEPNG_COMPILE_DECODER
905/*
906Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and
907getting much more information about the PNG image and color mode.
908*/
909unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h,
910 LodePNGState* state,
911 const unsigned char* in, size_t insize);
912
913/*
914Read the PNG header, but not the actual data. This returns only the information
915that is in the IHDR chunk of the PNG, such as width, height and color type. The
916information is placed in the info_png field of the LodePNGState.
917*/
918unsigned lodepng_inspect(unsigned* w, unsigned* h,
919 LodePNGState* state,
920 const unsigned char* in, size_t insize);
921#endif /*LODEPNG_COMPILE_DECODER*/
922
923/*
924Reads one metadata chunk (other than IHDR, which is handled by lodepng_inspect)
925of the PNG file and outputs what it read in the state. Returns error code on failure.
926Use lodepng_inspect first with a new state, then e.g. lodepng_chunk_find_const
927to find the desired chunk type, and if non null use lodepng_inspect_chunk (with
928chunk_pointer - start_of_file as pos).
929Supports most metadata chunks from the PNG standard (gAMA, bKGD, tEXt, ...).
930Ignores unsupported, unknown, non-metadata or IHDR chunks (without error).
931Requirements: &in[pos] must point to start of a chunk, must use regular
932lodepng_inspect first since format of most other chunks depends on IHDR, and if
933there is a PLTE chunk, that one must be inspected before tRNS or bKGD.
934*/
935unsigned lodepng_inspect_chunk(LodePNGState* state, size_t pos,
936 const unsigned char* in, size_t insize);
937
938#ifdef LODEPNG_COMPILE_ENCODER
939/*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/
940unsigned lodepng_encode(unsigned char** out, size_t* outsize,
941 const unsigned char* image, unsigned w, unsigned h,
942 LodePNGState* state);
943#endif /*LODEPNG_COMPILE_ENCODER*/
944
945/*
946The lodepng_chunk functions are normally not needed, except to traverse the
947unknown chunks stored in the LodePNGInfo struct, or add new ones to it.
948It also allows traversing the chunks of an encoded PNG file yourself.
949
950The chunk pointer always points to the beginning of the chunk itself, that is
951the first byte of the 4 length bytes.
952
953In the PNG file format, chunks have the following format:
954-4 bytes length: length of the data of the chunk in bytes (chunk itself is 12 bytes longer)
955-4 bytes chunk type (ASCII a-z,A-Z only, see below)
956-length bytes of data (may be 0 bytes if length was 0)
957-4 bytes of CRC, computed on chunk name + data
958
959The first chunk starts at the 8th byte of the PNG file, the entire rest of the file
960exists out of concatenated chunks with the above format.
961
962PNG standard chunk ASCII naming conventions:
963-First byte: uppercase = critical, lowercase = ancillary
964-Second byte: uppercase = public, lowercase = private
965-Third byte: must be uppercase
966-Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy
967*/
968
969/*
970Gets the length of the data of the chunk. Total chunk length has 12 bytes more.
971There must be at least 4 bytes to read from. If the result value is too large,
972it may be corrupt data.
973*/
974unsigned lodepng_chunk_length(const unsigned char* chunk);
975
976/*puts the 4-byte type in null terminated string*/
977void lodepng_chunk_type(char type[5], const unsigned char* chunk);
978
979/*check if the type is the given type*/
980unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type);
981
982/*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/
983unsigned char lodepng_chunk_ancillary(const unsigned char* chunk);
984
985/*0: public, 1: private (see PNG standard)*/
986unsigned char lodepng_chunk_private(const unsigned char* chunk);
987
988/*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/
989unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk);
990
991/*get pointer to the data of the chunk, where the input points to the header of the chunk*/
992unsigned char* lodepng_chunk_data(unsigned char* chunk);
993const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk);
994
995/*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/
996unsigned lodepng_chunk_check_crc(const unsigned char* chunk);
997
998/*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/
999void lodepng_chunk_generate_crc(unsigned char* chunk);
1000
1001/*
1002Iterate to next chunks, allows iterating through all chunks of the PNG file.
1003Input must be at the beginning of a chunk (result of a previous lodepng_chunk_next call,
1004or the 8th byte of a PNG file which always has the first chunk), or alternatively may
1005point to the first byte of the PNG file (which is not a chunk but the magic header, the
1006function will then skip over it and return the first real chunk).
1007Will output pointer to the start of the next chunk, or at or beyond end of the file if there
1008is no more chunk after this or possibly if the chunk is corrupt.
1009Start this process at the 8th byte of the PNG file.
1010In a non-corrupt PNG file, the last chunk should have name "IEND".
1011*/
1012unsigned char* lodepng_chunk_next(unsigned char* chunk, unsigned char* end);
1013const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk, const unsigned char* end);
1014
1015/*Finds the first chunk with the given type in the range [chunk, end), or returns NULL if not found.*/
1016unsigned char* lodepng_chunk_find(unsigned char* chunk, unsigned char* end, const char type[5]);
1017const unsigned char* lodepng_chunk_find_const(const unsigned char* chunk, const unsigned char* end, const char type[5]);
1018
1019/*
1020Appends chunk to the data in out. The given chunk should already have its chunk header.
1021The out variable and outsize are updated to reflect the new reallocated buffer.
1022Returns error code (0 if it went ok)
1023*/
1024unsigned lodepng_chunk_append(unsigned char** out, size_t* outsize, const unsigned char* chunk);
1025
1026/*
1027Appends new chunk to out. The chunk to append is given by giving its length, type
1028and data separately. The type is a 4-letter string.
1029The out variable and outsize are updated to reflect the new reallocated buffer.
1030Returne error code (0 if it went ok)
1031*/
1032unsigned lodepng_chunk_create(unsigned char** out, size_t* outsize, size_t length,
1033 const char* type, const unsigned char* data);
1034
1035
1036/*Calculate CRC32 of buffer*/
1037unsigned lodepng_crc32(const unsigned char* buf, size_t len);
1038#endif /*LODEPNG_COMPILE_PNG*/
1039
1040
1041#ifdef LODEPNG_COMPILE_ZLIB
1042/*
1043This zlib part can be used independently to zlib compress and decompress a
1044buffer. It cannot be used to create gzip files however, and it only supports the
1045part of zlib that is required for PNG, it does not support dictionaries.
1046*/
1047
1048#ifdef LODEPNG_COMPILE_DECODER
1049/*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/
1050unsigned lodepng_inflate(unsigned char** out, size_t* outsize,
1051 const unsigned char* in, size_t insize,
1052 const LodePNGDecompressSettings* settings);
1053
1054/*
1055Decompresses Zlib data. Reallocates the out buffer and appends the data. The
1056data must be according to the zlib specification.
1057Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
1058buffer and *outsize its size in bytes. out must be freed by user after usage.
1059*/
1060unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize,
1061 const unsigned char* in, size_t insize,
1062 const LodePNGDecompressSettings* settings);
1063#endif /*LODEPNG_COMPILE_DECODER*/
1064
1065#ifdef LODEPNG_COMPILE_ENCODER
1066/*
1067Compresses data with Zlib. Reallocates the out buffer and appends the data.
1068Zlib adds a small header and trailer around the deflate data.
1069The data is output in the format of the zlib specification.
1070Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
1071buffer and *outsize its size in bytes. out must be freed by user after usage.
1072*/
1073unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize,
1074 const unsigned char* in, size_t insize,
1075 const LodePNGCompressSettings* settings);
1076
1077/*
1078Find length-limited Huffman code for given frequencies. This function is in the
1079public interface only for tests, it's used internally by lodepng_deflate.
1080*/
1081unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies,
1082 size_t numcodes, unsigned maxbitlen);
1083
1084/*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/
1085unsigned lodepng_deflate(unsigned char** out, size_t* outsize,
1086 const unsigned char* in, size_t insize,
1087 const LodePNGCompressSettings* settings);
1088
1089#endif /*LODEPNG_COMPILE_ENCODER*/
1090#endif /*LODEPNG_COMPILE_ZLIB*/
1091
1092#ifdef LODEPNG_COMPILE_DISK
1093/*
1094Load a file from disk into buffer. The function allocates the out buffer, and
1095after usage you should free it.
1096out: output parameter, contains pointer to loaded buffer.
1097outsize: output parameter, size of the allocated out buffer
1098filename: the path to the file to load
1099return value: error code (0 means ok)
1100
1101NOTE: Wide-character filenames are not supported, you can use an external method
1102to handle such files and decode in-memory.
1103*/
1104unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename);
1105
1106/*
1107Save a file from buffer to disk. Warning, if it exists, this function overwrites
1108the file without warning!
1109buffer: the buffer to write
1110buffersize: size of the buffer to write
1111filename: the path to the file to save to
1112return value: error code (0 means ok)
1113
1114NOTE: Wide-character filenames are not supported, you can use an external method
1115to handle such files and encode in-memory
1116*/
1117unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename);
1118#endif /*LODEPNG_COMPILE_DISK*/
1119
1120#ifdef LODEPNG_COMPILE_CPP
1121/* The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers. */
1122namespace lodepng {
1123#ifdef LODEPNG_COMPILE_PNG
1124class State : public LodePNGState {
1125 public:
1126 State();
1127 State(const State& other);
1128 ~State();
1129 State& operator=(const State& other);
1130};
1131
1132#ifdef LODEPNG_COMPILE_DECODER
1133/* Same as other lodepng::decode, but using a State for more settings and information. */
1134unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
1135 State& state,
1136 const unsigned char* in, size_t insize);
1137unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
1138 State& state,
1139 const std::vector<unsigned char>& in);
1140#endif /*LODEPNG_COMPILE_DECODER*/
1141
1142#ifdef LODEPNG_COMPILE_ENCODER
1143/* Same as other lodepng::encode, but using a State for more settings and information. */
1144unsigned encode(std::vector<unsigned char>& out,
1145 const unsigned char* in, unsigned w, unsigned h,
1146 State& state);
1147unsigned encode(std::vector<unsigned char>& out,
1148 const std::vector<unsigned char>& in, unsigned w, unsigned h,
1149 State& state);
1150#endif /*LODEPNG_COMPILE_ENCODER*/
1151
1152#ifdef LODEPNG_COMPILE_DISK
1153/*
1154Load a file from disk into an std::vector.
1155return value: error code (0 means ok)
1156
1157NOTE: Wide-character filenames are not supported, you can use an external method
1158to handle such files and decode in-memory
1159*/
1160unsigned load_file(std::vector<unsigned char>& buffer, const std::string& filename);
1161
1162/*
1163Save the binary data in an std::vector to a file on disk. The file is overwritten
1164without warning.
1165
1166NOTE: Wide-character filenames are not supported, you can use an external method
1167to handle such files and encode in-memory
1168*/
1169unsigned save_file(const std::vector<unsigned char>& buffer, const std::string& filename);
1170#endif /* LODEPNG_COMPILE_DISK */
1171#endif /* LODEPNG_COMPILE_PNG */
1172
1173#ifdef LODEPNG_COMPILE_ZLIB
1174#ifdef LODEPNG_COMPILE_DECODER
1175/* Zlib-decompress an unsigned char buffer */
1176unsigned decompress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
1178
1179/* Zlib-decompress an std::vector */
1180unsigned decompress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
1182#endif /* LODEPNG_COMPILE_DECODER */
1183
1184#ifdef LODEPNG_COMPILE_ENCODER
1185/* Zlib-compress an unsigned char buffer */
1186unsigned compress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
1188
1189/* Zlib-compress an std::vector */
1190unsigned compress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
1192#endif /* LODEPNG_COMPILE_ENCODER */
1193#endif /* LODEPNG_COMPILE_ZLIB */
1194} /* namespace lodepng */
1195#endif /*LODEPNG_COMPILE_CPP*/
1196
1197/*
1198TODO:
1199[.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often
1200[.] check compatibility with various compilers - done but needs to be redone for every newer version
1201[X] converting color to 16-bit per channel types
1202[X] support color profile chunk types (but never let them touch RGB values by default)
1203[ ] support all public PNG chunk types (almost done except sPLT and hIST)
1204[ ] make sure encoder generates no chunks with size > (2^31)-1
1205[ ] partial decoding (stream processing)
1206[X] let the "isFullyOpaque" function check color keys and transparent palettes too
1207[X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl"
1208[ ] allow treating some errors like warnings, when image is recoverable (e.g. 69, 57, 58)
1209[ ] make warnings like: oob palette, checksum fail, data after iend, wrong/unknown crit chunk, no null terminator in text, ...
1210[ ] error messages with line numbers (and version)
1211[ ] errors in state instead of as return code?
1212[ ] new errors/warnings like suspiciously big decompressed ztxt or iccp chunk
1213[ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes
1214[ ] allow user to provide custom color conversion functions, e.g. for premultiplied alpha, padding bits or not, ...
1215[ ] allow user to give data (void*) to custom allocator
1216[X] provide alternatives for C library functions not present on some platforms (memcpy, ...)
1217*/
1218
1219#endif /*LODEPNG_H inclusion guard*/
1220
1221/*
1222LodePNG Documentation
1223---------------------
1224
12250. table of contents
1226--------------------
1227
1228 1. about
1229 1.1. supported features
1230 1.2. features not supported
1231 2. C and C++ version
1232 3. security
1233 4. decoding
1234 5. encoding
1235 6. color conversions
1236 6.1. PNG color types
1237 6.2. color conversions
1238 6.3. padding bits
1239 6.4. A note about 16-bits per channel and endianness
1240 7. error values
1241 8. chunks and PNG editing
1242 9. compiler support
1243 10. examples
1244 10.1. decoder C++ example
1245 10.2. decoder C example
1246 11. state settings reference
1247 12. changes
1248 13. contact information
1249
1250
12511. about
1252--------
1253
1254PNG is a file format to store raster images losslessly with good compression,
1255supporting different color types and alpha channel.
1256
1257LodePNG is a PNG codec according to the Portable Network Graphics (PNG)
1258Specification (Second Edition) - W3C Recommendation 10 November 2003.
1259
1260The specifications used are:
1261
1262*) Portable Network Graphics (PNG) Specification (Second Edition):
1263 http://www.w3.org/TR/2003/REC-PNG-20031110
1264*) RFC 1950 ZLIB Compressed Data Format version 3.3:
1265 http://www.gzip.org/zlib/rfc-zlib.html
1266*) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3:
1267 http://www.gzip.org/zlib/rfc-deflate.html
1268
1269The most recent version of LodePNG can currently be found at
1270http://lodev.org/lodepng/
1271
1272LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds
1273extra functionality.
1274
1275LodePNG exists out of two files:
1276-lodepng.h: the header file for both C and C++
1277-lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage
1278
1279If you want to start using LodePNG right away without reading this doc, get the
1280examples from the LodePNG website to see how to use it in code, or check the
1281smaller examples in chapter 13 here.
1282
1283LodePNG is simple but only supports the basic requirements. To achieve
1284simplicity, the following design choices were made: There are no dependencies
1285on any external library. There are functions to decode and encode a PNG with
1286a single function call, and extended versions of these functions taking a
1287LodePNGState struct allowing to specify or get more information. By default
1288the colors of the raw image are always RGB or RGBA, no matter what color type
1289the PNG file uses. To read and write files, there are simple functions to
1290convert the files to/from buffers in memory.
1291
1292This all makes LodePNG suitable for loading textures in games, demos and small
1293programs, ... It's less suitable for full fledged image editors, loading PNGs
1294over network (it requires all the image data to be available before decoding can
1295begin), life-critical systems, ...
1296
12971.1. supported features
1298-----------------------
1299
1300The following features are supported by the decoder:
1301
1302*) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw image,
1303 or the same color type as the PNG
1304*) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw image
1305*) Adam7 interlace and deinterlace for any color type
1306*) loading the image from harddisk or decoding it from a buffer from other sources than harddisk
1307*) support for alpha channels, including RGBA color model, translucent palettes and color keying
1308*) zlib decompression (inflate)
1309*) zlib compression (deflate)
1310*) CRC32 and ADLER32 checksums
1311*) colorimetric color profile conversions: currently experimentally available in lodepng_util.cpp only,
1312 plus alternatively ability to pass on chroma/gamma/ICC profile information to other color management system.
1313*) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks.
1314*) the following chunks are supported by both encoder and decoder:
1315 IHDR: header information
1316 PLTE: color palette
1317 IDAT: pixel data
1318 IEND: the final chunk
1319 tRNS: transparency for palettized images
1320 tEXt: textual information
1321 zTXt: compressed textual information
1322 iTXt: international textual information
1323 bKGD: suggested background color
1324 pHYs: physical dimensions
1325 tIME: modification time
1326 cHRM: RGB chromaticities
1327 gAMA: RGB gamma correction
1328 iCCP: ICC color profile
1329 sRGB: rendering intent
1330 sBIT: significant bits
1331
13321.2. features not supported
1333---------------------------
1334
1335The following features are not (yet) supported:
1336
1337*) some features needed to make a conformant PNG-Editor might be still missing.
1338*) partial loading/stream processing. All data must be available and is processed in one call.
1339*) The hIST and sPLT public chunks are not (yet) supported but treated as unknown chunks
1340
1341
13422. C and C++ version
1343--------------------
1344
1345The C version uses buffers allocated with alloc that you need to free()
1346yourself. You need to use init and cleanup functions for each struct whenever
1347using a struct from the C version to avoid exploits and memory leaks.
1348
1349The C++ version has extra functions with std::vectors in the interface and the
1350lodepng::State class which is a LodePNGState with constructor and destructor.
1351
1352These files work without modification for both C and C++ compilers because all
1353the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers
1354ignore it, and the C code is made to compile both with strict ISO C90 and C++.
1355
1356To use the C++ version, you need to rename the source file to lodepng.cpp
1357(instead of lodepng.c), and compile it with a C++ compiler.
1358
1359To use the C version, you need to rename the source file to lodepng.c (instead
1360of lodepng.cpp), and compile it with a C compiler.
1361
1362
13633. Security
1364-----------
1365
1366Even if carefully designed, it's always possible that LodePNG contains possible
1367exploits. If you discover one, please let me know, and it will be fixed.
1368
1369When using LodePNG, care has to be taken with the C version of LodePNG, as well
1370as the C-style structs when working with C++. The following conventions are used
1371for all C-style structs:
1372
1373-if a struct has a corresponding init function, always call the init function when making a new one
1374-if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks
1375-if a struct has a corresponding copy function, use the copy function instead of "=".
1376 The destination must also be inited already.
1377
1378
13794. Decoding
1380-----------
1381
1382Decoding converts a PNG compressed image to a raw pixel buffer.
1383
1384Most documentation on using the decoder is at its declarations in the header
1385above. For C, simple decoding can be done with functions such as
1386lodepng_decode32, and more advanced decoding can be done with the struct
1387LodePNGState and lodepng_decode. For C++, all decoding can be done with the
1388various lodepng::decode functions, and lodepng::State can be used for advanced
1389features.
1390
1391When using the LodePNGState, it uses the following fields for decoding:
1392*) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here
1393*) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get
1394*) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use
1395
1396LodePNGInfo info_png
1397--------------------
1398
1399After decoding, this contains extra information of the PNG image, except the actual
1400pixels, width and height because these are already gotten directly from the decoder
1401functions.
1402
1403It contains for example the original color type of the PNG image, text comments,
1404suggested background color, etc... More details about the LodePNGInfo struct are
1405at its declaration documentation.
1406
1407LodePNGColorMode info_raw
1408-------------------------
1409
1410When decoding, here you can specify which color type you want
1411the resulting raw image to be. If this is different from the colortype of the
1412PNG, then the decoder will automatically convert the result. This conversion
1413always works, except if you want it to convert a color PNG to grayscale or to
1414a palette with missing colors.
1415
1416By default, 32-bit color is used for the result.
1417
1418LodePNGDecoderSettings decoder
1419------------------------------
1420
1421The settings can be used to ignore the errors created by invalid CRC and Adler32
1422chunks, and to disable the decoding of tEXt chunks.
1423
1424There's also a setting color_convert, true by default. If false, no conversion
1425is done, the resulting data will be as it was in the PNG (after decompression)
1426and you'll have to puzzle the colors of the pixels together yourself using the
1427color type information in the LodePNGInfo.
1428
1429
14305. Encoding
1431-----------
1432
1433Encoding converts a raw pixel buffer to a PNG compressed image.
1434
1435Most documentation on using the encoder is at its declarations in the header
1436above. For C, simple encoding can be done with functions such as
1437lodepng_encode32, and more advanced decoding can be done with the struct
1438LodePNGState and lodepng_encode. For C++, all encoding can be done with the
1439various lodepng::encode functions, and lodepng::State can be used for advanced
1440features.
1441
1442Like the decoder, the encoder can also give errors. However it gives less errors
1443since the encoder input is trusted, the decoder input (a PNG image that could
1444be forged by anyone) is not trusted.
1445
1446When using the LodePNGState, it uses the following fields for encoding:
1447*) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be.
1448*) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has
1449*) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use
1450
1451LodePNGInfo info_png
1452--------------------
1453
1454When encoding, you use this the opposite way as when decoding: for encoding,
1455you fill in the values you want the PNG to have before encoding. By default it's
1456not needed to specify a color type for the PNG since it's automatically chosen,
1457but it's possible to choose it yourself given the right settings.
1458
1459The encoder will not always exactly match the LodePNGInfo struct you give,
1460it tries as close as possible. Some things are ignored by the encoder. The
1461encoder uses, for example, the following settings from it when applicable:
1462colortype and bitdepth, text chunks, time chunk, the color key, the palette, the
1463background color, the interlace method, unknown chunks, ...
1464
1465When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk.
1466If the palette contains any colors for which the alpha channel is not 255 (so
1467there are translucent colors in the palette), it'll add a tRNS chunk.
1468
1469LodePNGColorMode info_raw
1470-------------------------
1471
1472You specify the color type of the raw image that you give to the input here,
1473including a possible transparent color key and palette you happen to be using in
1474your raw image data.
1475
1476By default, 32-bit color is assumed, meaning your input has to be in RGBA
1477format with 4 bytes (unsigned chars) per pixel.
1478
1479LodePNGEncoderSettings encoder
1480------------------------------
1481
1482The following settings are supported (some are in sub-structs):
1483*) auto_convert: when this option is enabled, the encoder will
1484automatically choose the smallest possible color mode (including color key) that
1485can encode the colors of all pixels without information loss.
1486*) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree,
1487 2 = dynamic huffman tree (best compression). Should be 2 for proper
1488 compression.
1489*) use_lz77: whether or not to use LZ77 for compressed block types. Should be
1490 true for proper compression.
1491*) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value
1492 2048 by default, but can be set to 32768 for better, but slow, compression.
1493*) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE
1494 chunk if force_palette is true. This can used as suggested palette to convert
1495 to by viewers that don't support more than 256 colors (if those still exist)
1496*) add_id: add text chunk "Encoder: LodePNG <version>" to the image.
1497*) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks.
1498 zTXt chunks use zlib compression on the text. This gives a smaller result on
1499 large texts but a larger result on small texts (such as a single program name).
1500 It's all tEXt or all zTXt though, there's no separate setting per text yet.
1501
1502
15036. color conversions
1504--------------------
1505
1506An important thing to note about LodePNG, is that the color type of the PNG, and
1507the color type of the raw image, are completely independent. By default, when
1508you decode a PNG, you get the result as a raw image in the color type you want,
1509no matter whether the PNG was encoded with a palette, grayscale or RGBA color.
1510And if you encode an image, by default LodePNG will automatically choose the PNG
1511color type that gives good compression based on the values of colors and amount
1512of colors in the image. It can be configured to let you control it instead as
1513well, though.
1514
1515To be able to do this, LodePNG does conversions from one color mode to another.
1516It can convert from almost any color type to any other color type, except the
1517following conversions: RGB to grayscale is not supported, and converting to a
1518palette when the palette doesn't have a required color is not supported. This is
1519not supported on purpose: this is information loss which requires a color
1520reduction algorithm that is beyond the scope of a PNG encoder (yes, RGB to gray
1521is easy, but there are multiple ways if you want to give some channels more
1522weight).
1523
1524By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB
1525color, no matter what color type the PNG has. And by default when encoding,
1526LodePNG automatically picks the best color model for the output PNG, and expects
1527the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control
1528the color format of the images yourself, you can skip this chapter.
1529
15306.1. PNG color types
1531--------------------
1532
1533A PNG image can have many color types, ranging from 1-bit color to 64-bit color,
1534as well as palettized color modes. After the zlib decompression and unfiltering
1535in the PNG image is done, the raw pixel data will have that color type and thus
1536a certain amount of bits per pixel. If you want the output raw image after
1537decoding to have another color type, a conversion is done by LodePNG.
1538
1539The PNG specification gives the following color types:
1540
15410: grayscale, bit depths 1, 2, 4, 8, 16
15422: RGB, bit depths 8 and 16
15433: palette, bit depths 1, 2, 4 and 8
15444: grayscale with alpha, bit depths 8 and 16
15456: RGBA, bit depths 8 and 16
1546
1547Bit depth is the amount of bits per pixel per color channel. So the total amount
1548of bits per pixel is: amount of channels * bitdepth.
1549
15506.2. color conversions
1551----------------------
1552
1553As explained in the sections about the encoder and decoder, you can specify
1554color types and bit depths in info_png and info_raw to change the default
1555behaviour.
1556
1557If, when decoding, you want the raw image to be something else than the default,
1558you need to set the color type and bit depth you want in the LodePNGColorMode,
1559or the parameters colortype and bitdepth of the simple decoding function.
1560
1561If, when encoding, you use another color type than the default in the raw input
1562image, you need to specify its color type and bit depth in the LodePNGColorMode
1563of the raw image, or use the parameters colortype and bitdepth of the simple
1564encoding function.
1565
1566If, when encoding, you don't want LodePNG to choose the output PNG color type
1567but control it yourself, you need to set auto_convert in the encoder settings
1568to false, and specify the color type you want in the LodePNGInfo of the
1569encoder (including palette: it can generate a palette if auto_convert is true,
1570otherwise not).
1571
1572If the input and output color type differ (whether user chosen or auto chosen),
1573LodePNG will do a color conversion, which follows the rules below, and may
1574sometimes result in an error.
1575
1576To avoid some confusion:
1577-the decoder converts from PNG to raw image
1578-the encoder converts from raw image to PNG
1579-the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image
1580-the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG
1581-when encoding, the color type in LodePNGInfo is ignored if auto_convert
1582 is enabled, it is automatically generated instead
1583-when decoding, the color type in LodePNGInfo is set by the decoder to that of the original
1584 PNG image, but it can be ignored since the raw image has the color type you requested instead
1585-if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion
1586 between the color types is done if the color types are supported. If it is not
1587 supported, an error is returned. If the types are the same, no conversion is done.
1588-even though some conversions aren't supported, LodePNG supports loading PNGs from any
1589 colortype and saving PNGs to any colortype, sometimes it just requires preparing
1590 the raw image correctly before encoding.
1591-both encoder and decoder use the same color converter.
1592
1593The function lodepng_convert does the color conversion. It is available in the
1594interface but normally isn't needed since the encoder and decoder already call
1595it.
1596
1597Non supported color conversions:
1598-color to grayscale when non-gray pixels are present: no error is thrown, but
1599the result will look ugly because only the red channel is taken (it assumes all
1600three channels are the same in this case so ignores green and blue). The reason
1601no error is given is to allow converting from three-channel grayscale images to
1602one-channel even if there are numerical imprecisions.
1603-anything to palette when the palette does not have an exact match for a from-color
1604in it: in this case an error is thrown
1605
1606Supported color conversions:
1607-anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA
1608-any gray or gray+alpha, to gray or gray+alpha
1609-anything to a palette, as long as the palette has the requested colors in it
1610-removing alpha channel
1611-higher to smaller bitdepth, and vice versa
1612
1613If you want no color conversion to be done (e.g. for speed or control):
1614-In the encoder, you can make it save a PNG with any color type by giving the
1615raw color mode and LodePNGInfo the same color mode, and setting auto_convert to
1616false.
1617-In the decoder, you can make it store the pixel data in the same color type
1618as the PNG has, by setting the color_convert setting to false. Settings in
1619info_raw are then ignored.
1620
16216.3. padding bits
1622-----------------
1623
1624In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines
1625have a bit amount that isn't a multiple of 8, then padding bits are used so that each
1626scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output.
1627The raw input image you give to the encoder, and the raw output image you get from the decoder
1628will NOT have these padding bits, e.g. in the case of a 1-bit image with a width
1629of 7 pixels, the first pixel of the second scanline will the 8th bit of the first byte,
1630not the first bit of a new byte.
1631
16326.4. A note about 16-bits per channel and endianness
1633----------------------------------------------------
1634
1635LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like
1636for any other color format. The 16-bit values are stored in big endian (most
1637significant byte first) in these arrays. This is the opposite order of the
1638little endian used by x86 CPU's.
1639
1640LodePNG always uses big endian because the PNG file format does so internally.
1641Conversions to other formats than PNG uses internally are not supported by
1642LodePNG on purpose, there are myriads of formats, including endianness of 16-bit
1643colors, the order in which you store R, G, B and A, and so on. Supporting and
1644converting to/from all that is outside the scope of LodePNG.
1645
1646This may mean that, depending on your use case, you may want to convert the big
1647endian output of LodePNG to little endian with a for loop. This is certainly not
1648always needed, many applications and libraries support big endian 16-bit colors
1649anyway, but it means you cannot simply cast the unsigned char* buffer to an
1650unsigned short* buffer on x86 CPUs.
1651
1652
16537. error values
1654---------------
1655
1656All functions in LodePNG that return an error code, return 0 if everything went
1657OK, or a non-zero code if there was an error.
1658
1659The meaning of the LodePNG error values can be retrieved with the function
1660lodepng_error_text: given the numerical error code, it returns a description
1661of the error in English as a string.
1662
1663Check the implementation of lodepng_error_text to see the meaning of each code.
1664
1665It is not recommended to use the numerical values to programmatically make
1666different decisions based on error types as the numbers are not guaranteed to
1667stay backwards compatible. They are for human consumption only. Programmatically
1668only 0 or non-0 matter.
1669
1670
16718. chunks and PNG editing
1672-------------------------
1673
1674If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG
1675editor that should follow the rules about handling of unknown chunks, or if your
1676program is able to read other types of chunks than the ones handled by LodePNG,
1677then that's possible with the chunk functions of LodePNG.
1678
1679A PNG chunk has the following layout:
1680
16814 bytes length
16824 bytes type name
1683length bytes data
16844 bytes CRC
1685
16868.1. iterating through chunks
1687-----------------------------
1688
1689If you have a buffer containing the PNG image data, then the first chunk (the
1690IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the
1691signature of the PNG and are not part of a chunk. But if you start at byte 8
1692then you have a chunk, and can check the following things of it.
1693
1694NOTE: none of these functions check for memory buffer boundaries. To avoid
1695exploits, always make sure the buffer contains all the data of the chunks.
1696When using lodepng_chunk_next, make sure the returned value is within the
1697allocated memory.
1698
1699unsigned lodepng_chunk_length(const unsigned char* chunk):
1700
1701Get the length of the chunk's data. The total chunk length is this length + 12.
1702
1703void lodepng_chunk_type(char type[5], const unsigned char* chunk):
1704unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type):
1705
1706Get the type of the chunk or compare if it's a certain type
1707
1708unsigned char lodepng_chunk_critical(const unsigned char* chunk):
1709unsigned char lodepng_chunk_private(const unsigned char* chunk):
1710unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk):
1711
1712Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are).
1713Check if the chunk is private (public chunks are part of the standard, private ones not).
1714Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical
1715chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your
1716program doesn't handle that type of unknown chunk.
1717
1718unsigned char* lodepng_chunk_data(unsigned char* chunk):
1719const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk):
1720
1721Get a pointer to the start of the data of the chunk.
1722
1723unsigned lodepng_chunk_check_crc(const unsigned char* chunk):
1724void lodepng_chunk_generate_crc(unsigned char* chunk):
1725
1726Check if the crc is correct or generate a correct one.
1727
1728unsigned char* lodepng_chunk_next(unsigned char* chunk):
1729const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk):
1730
1731Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these
1732functions do no boundary checking of the allocated data whatsoever, so make sure there is enough
1733data available in the buffer to be able to go to the next chunk.
1734
1735unsigned lodepng_chunk_append(unsigned char** out, size_t* outsize, const unsigned char* chunk):
1736unsigned lodepng_chunk_create(unsigned char** out, size_t* outsize, unsigned length,
1737 const char* type, const unsigned char* data):
1738
1739These functions are used to create new chunks that are appended to the data in *out that has
1740length *outsize. The append function appends an existing chunk to the new data. The create
1741function creates a new chunk with the given parameters and appends it. Type is the 4-letter
1742name of the chunk.
1743
17448.2. chunks in info_png
1745-----------------------
1746
1747The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3
1748buffers (each with size) to contain 3 types of unknown chunks:
1749the ones that come before the PLTE chunk, the ones that come between the PLTE
1750and the IDAT chunks, and the ones that come after the IDAT chunks.
1751It's necessary to make the distinction between these 3 cases because the PNG
1752standard forces to keep the ordering of unknown chunks compared to the critical
1753chunks, but does not force any other ordering rules.
1754
1755info_png.unknown_chunks_data[0] is the chunks before PLTE
1756info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT
1757info_png.unknown_chunks_data[2] is the chunks after IDAT
1758
1759The chunks in these 3 buffers can be iterated through and read by using the same
1760way described in the previous subchapter.
1761
1762When using the decoder to decode a PNG, you can make it store all unknown chunks
1763if you set the option settings.remember_unknown_chunks to 1. By default, this
1764option is off (0).
1765
1766The encoder will always encode unknown chunks that are stored in the info_png.
1767If you need it to add a particular chunk that isn't known by LodePNG, you can
1768use lodepng_chunk_append or lodepng_chunk_create to the chunk data in
1769info_png.unknown_chunks_data[x].
1770
1771Chunks that are known by LodePNG should not be added in that way. E.g. to make
1772LodePNG add a bKGD chunk, set background_defined to true and add the correct
1773parameters there instead.
1774
1775
17769. compiler support
1777-------------------
1778
1779No libraries other than the current standard C library are needed to compile
1780LodePNG. For the C++ version, only the standard C++ library is needed on top.
1781Add the files lodepng.c(pp) and lodepng.h to your project, include
1782lodepng.h where needed, and your program can read/write PNG files.
1783
1784It is compatible with C90 and up, and C++03 and up.
1785
1786If performance is important, use optimization when compiling! For both the
1787encoder and decoder, this makes a large difference.
1788
1789Make sure that LodePNG is compiled with the same compiler of the same version
1790and with the same settings as the rest of the program, or the interfaces with
1791std::vectors and std::strings in C++ can be incompatible.
1792
1793CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets.
1794
1795*) gcc and g++
1796
1797LodePNG is developed in gcc so this compiler is natively supported. It gives no
1798warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++
1799version 4.7.1 on Linux, 32-bit and 64-bit.
1800
1801*) Clang
1802
1803Fully supported and warning-free.
1804
1805*) Mingw
1806
1807The Mingw compiler (a port of gcc for Windows) should be fully supported by
1808LodePNG.
1809
1810*) Visual Studio and Visual C++ Express Edition
1811
1812LodePNG should be warning-free with warning level W4. Two warnings were disabled
1813with pragmas though: warning 4244 about implicit conversions, and warning 4996
1814where it wants to use a non-standard function fopen_s instead of the standard C
1815fopen.
1816
1817Visual Studio may want "stdafx.h" files to be included in each source file and
1818give an error "unexpected end of file while looking for precompiled header".
1819This is not standard C++ and will not be added to the stock LodePNG. You can
1820disable it for lodepng.cpp only by right clicking it, Properties, C/C++,
1821Precompiled Headers, and set it to Not Using Precompiled Headers there.
1822
1823NOTE: Modern versions of VS should be fully supported, but old versions, e.g.
1824VS6, are not guaranteed to work.
1825
1826*) Compilers on Macintosh
1827
1828LodePNG has been reported to work both with gcc and LLVM for Macintosh, both for
1829C and C++.
1830
1831*) Other Compilers
1832
1833If you encounter problems on any compilers, feel free to let me know and I may
1834try to fix it if the compiler is modern and standards compliant.
1835
1836
183710. examples
1838------------
1839
1840This decoder example shows the most basic usage of LodePNG. More complex
1841examples can be found on the LodePNG website.
1842
1843NOTE: these examples do not support wide-character filenames, you can use an
1844external method to handle such files and encode or decode in-memory
1845
184610.1. decoder C++ example
1847-------------------------
1848
1849#include "lodepng.h"
1850#include <iostream>
1851
1852int main(int argc, char *argv[]) {
1853 const char* filename = argc > 1 ? argv[1] : "test.png";
1854
1855 //load and decode
1856 std::vector<unsigned char> image;
1857 unsigned width, height;
1858 unsigned error = lodepng::decode(image, width, height, filename);
1859
1860 //if there's an error, display it
1861 if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl;
1862
1863 //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ...
1864}
1865
186610.2. decoder C example
1867-----------------------
1868
1869#include "lodepng.h"
1870
1871int main(int argc, char *argv[]) {
1872 unsigned error;
1873 unsigned char* image;
1874 size_t width, height;
1875 const char* filename = argc > 1 ? argv[1] : "test.png";
1876
1877 error = lodepng_decode32_file(&image, &width, &height, filename);
1878
1879 if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error));
1880
1881 / * use image here * /
1882
1883 free(image);
1884 return 0;
1885}
1886
188711. state settings reference
1888----------------------------
1889
1890A quick reference of some settings to set on the LodePNGState
1891
1892For decoding:
1893
1894state.decoder.zlibsettings.ignore_adler32: ignore ADLER32 checksums
1895state.decoder.zlibsettings.custom_...: use custom inflate function
1896state.decoder.ignore_crc: ignore CRC checksums
1897state.decoder.ignore_critical: ignore unknown critical chunks
1898state.decoder.ignore_end: ignore missing IEND chunk. May fail if this corruption causes other errors
1899state.decoder.color_convert: convert internal PNG color to chosen one
1900state.decoder.read_text_chunks: whether to read in text metadata chunks
1901state.decoder.remember_unknown_chunks: whether to read in unknown chunks
1902state.info_raw.colortype: desired color type for decoded image
1903state.info_raw.bitdepth: desired bit depth for decoded image
1904state.info_raw....: more color settings, see struct LodePNGColorMode
1905state.info_png....: no settings for decoder but ouput, see struct LodePNGInfo
1906
1907For encoding:
1908
1909state.encoder.zlibsettings.btype: disable compression by setting it to 0
1910state.encoder.zlibsettings.use_lz77: use LZ77 in compression
1911state.encoder.zlibsettings.windowsize: tweak LZ77 windowsize
1912state.encoder.zlibsettings.minmatch: tweak min LZ77 length to match
1913state.encoder.zlibsettings.nicematch: tweak LZ77 match where to stop searching
1914state.encoder.zlibsettings.lazymatching: try one more LZ77 matching
1915state.encoder.zlibsettings.custom_...: use custom deflate function
1916state.encoder.auto_convert: choose optimal PNG color type, if 0 uses info_png
1917state.encoder.filter_palette_zero: PNG filter strategy for palette
1918state.encoder.filter_strategy: PNG filter strategy to encode with
1919state.encoder.force_palette: add palette even if not encoding to one
1920state.encoder.add_id: add LodePNG identifier and version as a text chunk
1921state.encoder.text_compression: use compressed text chunks for metadata
1922state.info_raw.colortype: color type of raw input image you provide
1923state.info_raw.bitdepth: bit depth of raw input image you provide
1924state.info_raw: more color settings, see struct LodePNGColorMode
1925state.info_png.color.colortype: desired color type if auto_convert is false
1926state.info_png.color.bitdepth: desired bit depth if auto_convert is false
1927state.info_png.color....: more color settings, see struct LodePNGColorMode
1928state.info_png....: more PNG related settings, see struct LodePNGInfo
1929
1930
193112. changes
1932-----------
1933
1934The version number of LodePNG is the date of the change given in the format
1935yyyymmdd.
1936
1937Some changes aren't backwards compatible. Those are indicated with a (!)
1938symbol.
1939
1940Not all changes are listed here, the commit history in github lists more:
1941https://github.com/lvandeve/lodepng
1942
1943*) 10 apr 2023: faster CRC32 implementation, but with larger lookup table.
1944*) 13 jun 2022: added support for the sBIT chunk.
1945*) 09 jan 2022: minor decoder speed improvements.
1946*) 27 jun 2021: added warnings that file reading/writing functions don't support
1947 wide-character filenames (support for this is not planned, opening files is
1948 not the core part of PNG decoding/decoding and is platform dependent).
1949*) 17 okt 2020: prevent decoding too large text/icc chunks by default.
1950*) 06 mar 2020: simplified some of the dynamic memory allocations.
1951*) 12 jan 2020: (!) added 'end' argument to lodepng_chunk_next to allow correct
1952 overflow checks.
1953*) 14 aug 2019: around 25% faster decoding thanks to huffman lookup tables.
1954*) 15 jun 2019: (!) auto_choose_color API changed (for bugfix: don't use palette
1955 if gray ICC profile) and non-ICC LodePNGColorProfile renamed to
1956 LodePNGColorStats.
1957*) 30 dec 2018: code style changes only: removed newlines before opening braces.
1958*) 10 sep 2018: added way to inspect metadata chunks without full decoding.
1959*) 19 aug 2018: (!) fixed color mode bKGD is encoded with and made it use
1960 palette index in case of palette.
1961*) 10 aug 2018: (!) added support for gAMA, cHRM, sRGB and iCCP chunks. This
1962 change is backwards compatible unless you relied on unknown_chunks for those.
1963*) 11 jun 2018: less restrictive check for pixel size integer overflow
1964*) 14 jan 2018: allow optionally ignoring a few more recoverable errors
1965*) 17 sep 2017: fix memory leak for some encoder input error cases
1966*) 27 nov 2016: grey+alpha auto color model detection bugfix
1967*) 18 apr 2016: Changed qsort to custom stable sort (for platforms w/o qsort).
1968*) 09 apr 2016: Fixed colorkey usage detection, and better file loading (within
1969 the limits of pure C90).
1970*) 08 dec 2015: Made load_file function return error if file can't be opened.
1971*) 24 okt 2015: Bugfix with decoding to palette output.
1972*) 18 apr 2015: Boundary PM instead of just package-merge for faster encoding.
1973*) 24 aug 2014: Moved to github
1974*) 23 aug 2014: Reduced needless memory usage of decoder.
1975*) 28 jun 2014: Removed fix_png setting, always support palette OOB for
1976 simplicity. Made ColorProfile public.
1977*) 09 jun 2014: Faster encoder by fixing hash bug and more zeros optimization.
1978*) 22 dec 2013: Power of two windowsize required for optimization.
1979*) 15 apr 2013: Fixed bug with LAC_ALPHA and color key.
1980*) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png).
1981*) 11 mar 2013: (!) Bugfix with custom free. Changed from "my" to "lodepng_"
1982 prefix for the custom allocators and made it possible with a new #define to
1983 use custom ones in your project without needing to change lodepng's code.
1984*) 28 jan 2013: Bugfix with color key.
1985*) 27 okt 2012: Tweaks in text chunk keyword length error handling.
1986*) 8 okt 2012: (!) Added new filter strategy (entropy) and new auto color mode.
1987 (no palette). Better deflate tree encoding. New compression tweak settings.
1988 Faster color conversions while decoding. Some internal cleanups.
1989*) 23 sep 2012: Reduced warnings in Visual Studio a little bit.
1990*) 1 sep 2012: (!) Removed #define's for giving custom (de)compression functions
1991 and made it work with function pointers instead.
1992*) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc
1993 and free functions and toggle #defines from compiler flags. Small fixes.
1994*) 6 may 2012: (!) Made plugging in custom zlib/deflate functions more flexible.
1995*) 22 apr 2012: (!) Made interface more consistent, renaming a lot. Removed
1996 redundant C++ codec classes. Reduced amount of structs. Everything changed,
1997 but it is cleaner now imho and functionality remains the same. Also fixed
1998 several bugs and shrunk the implementation code. Made new samples.
1999*) 6 nov 2011: (!) By default, the encoder now automatically chooses the best
2000 PNG color model and bit depth, based on the amount and type of colors of the
2001 raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color.
2002*) 9 okt 2011: simpler hash chain implementation for the encoder.
2003*) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching.
2004*) 23 aug 2011: tweaked the zlib compression parameters after benchmarking.
2005 A bug with the PNG filtertype heuristic was fixed, so that it chooses much
2006 better ones (it's quite significant). A setting to do an experimental, slow,
2007 brute force search for PNG filter types is added.
2008*) 17 aug 2011: (!) changed some C zlib related function names.
2009*) 16 aug 2011: made the code less wide (max 120 characters per line).
2010*) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors.
2011*) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled.
2012*) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman
2013 to optimize long sequences of zeros.
2014*) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and
2015 LodePNG_InfoColor_canHaveAlpha functions for convenience.
2016*) 7 nov 2010: added LodePNG_error_text function to get error code description.
2017*) 30 okt 2010: made decoding slightly faster
2018*) 26 okt 2010: (!) changed some C function and struct names (more consistent).
2019 Reorganized the documentation and the declaration order in the header.
2020*) 08 aug 2010: only changed some comments and external samples.
2021*) 05 jul 2010: fixed bug thanks to warnings in the new gcc version.
2022*) 14 mar 2010: fixed bug where too much memory was allocated for char buffers.
2023*) 02 sep 2008: fixed bug where it could create empty tree that linux apps could
2024 read by ignoring the problem but windows apps couldn't.
2025*) 06 jun 2008: added more error checks for out of memory cases.
2026*) 26 apr 2008: added a few more checks here and there to ensure more safety.
2027*) 06 mar 2008: crash with encoding of strings fixed
2028*) 02 feb 2008: support for international text chunks added (iTXt)
2029*) 23 jan 2008: small cleanups, and #defines to divide code in sections
2030*) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor.
2031*) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder.
2032*) 17 jan 2008: ability to encode and decode compressed zTXt chunks added
2033 Also various fixes, such as in the deflate and the padding bits code.
2034*) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved
2035 filtering code of encoder.
2036*) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A
2037 C++ wrapper around this provides an interface almost identical to before.
2038 Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code
2039 are together in these files but it works both for C and C++ compilers.
2040*) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks
2041*) 30 aug 2007: bug fixed which makes this Borland C++ compatible
2042*) 09 aug 2007: some VS2005 warnings removed again
2043*) 21 jul 2007: deflate code placed in new namespace separate from zlib code
2044*) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images
2045*) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing
2046 invalid std::vector element [0] fixed, and level 3 and 4 warnings removed
2047*) 02 jun 2007: made the encoder add a tag with version by default
2048*) 27 may 2007: zlib and png code separated (but still in the same file),
2049 simple encoder/decoder functions added for more simple usage cases
2050*) 19 may 2007: minor fixes, some code cleaning, new error added (error 69),
2051 moved some examples from here to lodepng_examples.cpp
2052*) 12 may 2007: palette decoding bug fixed
2053*) 24 apr 2007: changed the license from BSD to the zlib license
2054*) 11 mar 2007: very simple addition: ability to encode bKGD chunks.
2055*) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding
2056 palettized PNG images. Plus little interface change with palette and texts.
2057*) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes.
2058 Fixed a bug where the end code of a block had length 0 in the Huffman tree.
2059*) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented
2060 and supported by the encoder, resulting in smaller PNGs at the output.
2061*) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone.
2062*) 24 jan 2007: gave encoder an error interface. Added color conversion from any
2063 greyscale type to 8-bit greyscale with or without alpha.
2064*) 21 jan 2007: (!) Totally changed the interface. It allows more color types
2065 to convert to and is more uniform. See the manual for how it works now.
2066*) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days:
2067 encode/decode custom tEXt chunks, separate classes for zlib & deflate, and
2068 at last made the decoder give errors for incorrect Adler32 or Crc.
2069*) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel.
2070*) 29 dec 2006: Added support for encoding images without alpha channel, and
2071 cleaned out code as well as making certain parts faster.
2072*) 28 dec 2006: Added "Settings" to the encoder.
2073*) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now.
2074 Removed some code duplication in the decoder. Fixed little bug in an example.
2075*) 09 dec 2006: (!) Placed output parameters of public functions as first parameter.
2076 Fixed a bug of the decoder with 16-bit per color.
2077*) 15 okt 2006: Changed documentation structure
2078*) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the
2079 given image buffer, however for now it's not compressed.
2080*) 08 sep 2006: (!) Changed to interface with a Decoder class
2081*) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different
2082 way. Renamed decodePNG to decodePNGGeneric.
2083*) 29 jul 2006: (!) Changed the interface: image info is now returned as a
2084 struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy.
2085*) 28 jul 2006: Cleaned the code and added new error checks.
2086 Corrected terminology "deflate" into "inflate".
2087*) 23 jun 2006: Added SDL example in the documentation in the header, this
2088 example allows easy debugging by displaying the PNG and its transparency.
2089*) 22 jun 2006: (!) Changed way to obtain error value. Added
2090 loadFile function for convenience. Made decodePNG32 faster.
2091*) 21 jun 2006: (!) Changed type of info vector to unsigned.
2092 Changed position of palette in info vector. Fixed an important bug that
2093 happened on PNGs with an uncompressed block.
2094*) 16 jun 2006: Internally changed unsigned into unsigned where
2095 needed, and performed some optimizations.
2096*) 07 jun 2006: (!) Renamed functions to decodePNG and placed them
2097 in LodePNG namespace. Changed the order of the parameters. Rewrote the
2098 documentation in the header. Renamed files to lodepng.cpp and lodepng.h
2099*) 22 apr 2006: Optimized and improved some code
2100*) 07 sep 2005: (!) Changed to std::vector interface
2101*) 12 aug 2005: Initial release (C++, decoder only)
2102
2103
210413. contact information
2105-----------------------
2106
2107Feel free to contact me with suggestions, problems, comments, ... concerning
2108LodePNG. If you encounter a PNG image that doesn't work properly with this
2109decoder, feel free to send it and I'll use it to find and fix the problem.
2110
2111My email address is (puzzle the account and domain together with an @ symbol):
2112Domain: gmail dot com.
2113Account: lode dot vandevenne.
2114
2115
2116Copyright (c) 2005-2022 Lode Vandevenne
2117*/
cache_type_t type
UINT32 size
#define size_t
Definition Ubsan.h:87
#define int8_t
Definition Ubsan.h:53
#define uint8_t
Definition Ubsan.h:57
#define int32_t
Definition Ubsan.h:55
#define uint16_t
Definition Ubsan.h:58
#define uint32_t
Definition Ubsan.h:59
#define int16_t
Definition Ubsan.h:54
int ZEXPORT compress(Bytef *dest, uLongf *destLen, const Bytef *source, uLong sourceLen)
Definition compress.c:68
const LodePNGCompressSettings lodepng_default_compress_settings
Definition lodepng.c:2387
const LodePNGDecompressSettings lodepng_default_decompress_settings
Definition lodepng.c:2404
unsigned lodepng_encode_file(const char *filename, const unsigned char *image, unsigned w, unsigned h, LodePNGColorType colortype, unsigned bitdepth)
Definition lodepng.c:6674
unsigned lodepng_encode32_file(const char *filename, const unsigned char *image, unsigned w, unsigned h)
Definition lodepng.c:6684
unsigned lodepng_chunk_check_crc(const unsigned char *chunk)
Definition lodepng.c:2817
unsigned lodepng_inspect_chunk(LodePNGState *state, size_t pos, const unsigned char *in, size_t insize)
Definition lodepng.c:5158
unsigned lodepng_palette_add(LodePNGColorMode *info, unsigned char r, unsigned char g, unsigned char b, unsigned char a)
Definition lodepng.c:3055
struct LodePNGDecoderSettings LodePNGDecoderSettings
const LodePNGCompressSettings lodepng_default_compress_settings
Definition lodepng.c:2387
unsigned lodepng_inspect(unsigned *w, unsigned *h, LodePNGState *state, const unsigned char *in, size_t insize)
Definition lodepng.c:4356
unsigned lodepng_add_text(LodePNGInfo *info, const char *key, const char *str)
Definition lodepng.c:3238
unsigned lodepng_info_copy(LodePNGInfo *dest, const LodePNGInfo *source)
Definition lodepng.c:3390
unsigned lodepng_crc32(const unsigned char *buf, size_t len)
Definition lodepng.c:2704
void lodepng_clear_icc(LodePNGInfo *info)
Definition lodepng.c:3340
unsigned char * lodepng_chunk_next(unsigned char *chunk, unsigned char *end)
Definition lodepng.c:2832
unsigned char * lodepng_chunk_find(unsigned char *chunk, unsigned char *end, const char type[5])
Definition lodepng.c:2862
struct LodePNGState LodePNGState
unsigned lodepng_chunk_create(unsigned char **out, size_t *outsize, size_t length, const char *type, const unsigned char *data)
Definition lodepng.c:2935
unsigned char lodepng_chunk_private(const unsigned char *chunk)
Definition lodepng.c:2801
void lodepng_palette_clear(LodePNGColorMode *info)
Definition lodepng.c:3049
struct LodePNGInfo LodePNGInfo
void lodepng_chunk_type(char type[5], const unsigned char *chunk)
Definition lodepng.c:2786
unsigned char lodepng_chunk_safetocopy(const unsigned char *chunk)
Definition lodepng.c:2805
unsigned lodepng_decode32_file(unsigned char **out, unsigned *w, unsigned *h, const char *filename)
Definition lodepng.c:5488
unsigned lodepng_encode24(unsigned char **out, size_t *outsize, const unsigned char *image, unsigned w, unsigned h)
Definition lodepng.c:6669
LodePNGColorMode lodepng_color_mode_make(LodePNGColorType colortype, unsigned bitdepth)
Definition lodepng.c:3024
struct LodePNGTime LodePNGTime
unsigned lodepng_has_palette_alpha(const LodePNGColorMode *info)
Definition lodepng.c:3093
unsigned lodepng_encode24_file(const char *filename, const unsigned char *image, unsigned w, unsigned h)
Definition lodepng.c:6688
unsigned char lodepng_chunk_type_equals(const unsigned char *chunk, const char *type)
Definition lodepng.c:2792
void lodepng_clear_text(LodePNGInfo *info)
Definition lodepng.c:3242
size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode *color)
Definition lodepng.c:3113
const unsigned char * lodepng_chunk_data_const(const unsigned char *chunk)
Definition lodepng.c:2813
void lodepng_chunk_generate_crc(unsigned char *chunk)
Definition lodepng.c:2826
unsigned char * lodepng_chunk_data(unsigned char *chunk)
Definition lodepng.c:2809
unsigned lodepng_decode_memory(unsigned char **out, unsigned *w, unsigned *h, const unsigned char *in, size_t insize, LodePNGColorType colortype, unsigned bitdepth)
Definition lodepng.c:5448
void lodepng_color_mode_init(LodePNGColorMode *info)
Definition lodepng.c:2982
unsigned lodepng_decode32(unsigned char **out, unsigned *w, unsigned *h, const unsigned char *in, size_t insize)
Definition lodepng.c:5465
unsigned lodepng_decode_file(unsigned char **out, unsigned *w, unsigned *h, const char *filename, LodePNGColorType colortype, unsigned bitdepth)
Definition lodepng.c:5474
unsigned lodepng_deflate(unsigned char **out, size_t *outsize, const unsigned char *in, size_t insize, const LodePNGCompressSettings *settings)
Definition lodepng.c:2155
void lodepng_compress_settings_init(LodePNGCompressSettings *settings)
Definition lodepng.c:2373
unsigned lodepng_decode(unsigned char **out, unsigned *w, unsigned *h, LodePNGState *state, const unsigned char *in, size_t insize)
Definition lodepng.c:5411
unsigned lodepng_zlib_compress(unsigned char **out, size_t *outsize, const unsigned char *in, size_t insize, const LodePNGCompressSettings *settings)
Definition lodepng.c:2295
void lodepng_state_cleanup(LodePNGState *state)
Definition lodepng.c:5527
unsigned lodepng_encode32(unsigned char **out, size_t *outsize, const unsigned char *image, unsigned w, unsigned h)
Definition lodepng.c:6665
unsigned lodepng_color_mode_copy(LodePNGColorMode *dest, const LodePNGColorMode *source)
Definition lodepng.c:3013
void lodepng_color_stats_init(LodePNGColorStats *stats)
Definition lodepng.c:3977
unsigned lodepng_huffman_code_lengths(unsigned *lengths, const unsigned *frequencies, size_t numcodes, unsigned maxbitlen)
Definition lodepng.c:988
struct LodePNGColorMode LodePNGColorMode
unsigned lodepng_get_bpp(const LodePNGColorMode *info)
Definition lodepng.c:3073
unsigned lodepng_save_file(const unsigned char *buffer, size_t buffersize, const char *filename)
Definition lodepng.c:440
void lodepng_encoder_settings_init(LodePNGEncoderSettings *settings)
Definition lodepng.c:6693
void lodepng_state_copy(LodePNGState *dest, const LodePNGState *source)
Definition lodepng.c:5532
const unsigned char * lodepng_chunk_next_const(const unsigned char *chunk, const unsigned char *end)
Definition lodepng.c:2847
const char * LODEPNG_VERSION_STRING
Definition lodepng.c:47
LodePNGColorType
Definition lodepng.h:149
@ LCT_PALETTE
Definition lodepng.h:152
@ LCT_RGB
Definition lodepng.h:151
@ LCT_GREY
Definition lodepng.h:150
@ LCT_GREY_ALPHA
Definition lodepng.h:153
@ LCT_MAX_OCTET_VALUE
Definition lodepng.h:160
@ LCT_RGBA
Definition lodepng.h:154
unsigned lodepng_encode(unsigned char **out, size_t *outsize, const unsigned char *image, unsigned w, unsigned h, LodePNGState *state)
Definition lodepng.c:6315
void lodepng_decoder_settings_init(LodePNGDecoderSettings *settings)
Definition lodepng.c:5497
unsigned lodepng_can_have_alpha(const LodePNGColorMode *info)
Definition lodepng.c:3101
unsigned lodepng_inflate(unsigned char **out, size_t *outsize, const unsigned char *in, size_t insize, const LodePNGDecompressSettings *settings)
Definition lodepng.c:1453
unsigned lodepng_is_alpha_type(const LodePNGColorMode *info)
Definition lodepng.c:3085
const LodePNGDecompressSettings lodepng_default_decompress_settings
Definition lodepng.c:2404
unsigned char lodepng_chunk_ancillary(const unsigned char *chunk)
Definition lodepng.c:2797
unsigned lodepng_add_itext(LodePNGInfo *info, const char *key, const char *langtag, const char *transkey, const char *str)
Definition lodepng.c:3313
unsigned lodepng_decode24_file(unsigned char **out, unsigned *w, unsigned *h, const char *filename)
Definition lodepng.c:5492
void lodepng_color_mode_cleanup(LodePNGColorMode *info)
Definition lodepng.c:3009
void lodepng_decompress_settings_init(LodePNGDecompressSettings *settings)
Definition lodepng.c:2394
unsigned lodepng_get_channels(const LodePNGColorMode *info)
Definition lodepng.c:3077
unsigned lodepng_convert(unsigned char *out, const unsigned char *in, const LodePNGColorMode *mode_out, const LodePNGColorMode *mode_in, unsigned w, unsigned h)
Definition lodepng.c:3844
struct LodePNGEncoderSettings LodePNGEncoderSettings
unsigned lodepng_chunk_append(unsigned char **out, size_t *outsize, const unsigned char *chunk)
Definition lodepng.c:2878
const char * lodepng_error_text(unsigned code)
Definition lodepng.c:6714
struct LodePNGColorStats LodePNGColorStats
void lodepng_info_cleanup(LodePNGInfo *info)
Definition lodepng.c:3378
LodePNGFilterStrategy
Definition lodepng.h:795
@ LFS_PREDEFINED
Definition lodepng.h:814
@ LFS_THREE
Definition lodepng.h:801
@ LFS_BRUTE_FORCE
Definition lodepng.h:812
@ LFS_ZERO
Definition lodepng.h:797
@ LFS_ENTROPY
Definition lodepng.h:807
@ LFS_MINSUM
Definition lodepng.h:804
@ LFS_FOUR
Definition lodepng.h:802
@ LFS_TWO
Definition lodepng.h:800
@ LFS_ONE
Definition lodepng.h:799
unsigned lodepng_chunk_length(const unsigned char *chunk)
Definition lodepng.c:2782
unsigned lodepng_decode24(unsigned char **out, unsigned *w, unsigned *h, const unsigned char *in, size_t insize)
Definition lodepng.c:5469
unsigned lodepng_is_palette_type(const LodePNGColorMode *info)
Definition lodepng.c:3089
unsigned lodepng_encode_memory(unsigned char **out, size_t *outsize, const unsigned char *image, unsigned w, unsigned h, LodePNGColorType colortype, unsigned bitdepth)
Definition lodepng.c:6650
unsigned lodepng_is_greyscale_type(const LodePNGColorMode *info)
Definition lodepng.c:3081
void lodepng_state_init(LodePNGState *state)
Definition lodepng.c:5515
void lodepng_info_init(LodePNGInfo *info)
Definition lodepng.c:3349
unsigned lodepng_zlib_decompress(unsigned char **out, size_t *outsize, const unsigned char *in, size_t insize, const LodePNGDecompressSettings *settings)
Definition lodepng.c:2256
const unsigned char * lodepng_chunk_find_const(const unsigned char *chunk, const unsigned char *end, const char type[5])
Definition lodepng.c:2870
unsigned lodepng_compute_color_stats(LodePNGColorStats *stats, const unsigned char *image, unsigned w, unsigned h, const LodePNGColorMode *mode_in)
Definition lodepng.c:4012
void lodepng_clear_itext(LodePNGInfo *info)
Definition lodepng.c:3284
unsigned lodepng_set_icc(LodePNGInfo *info, const char *name, const unsigned char *profile, unsigned profile_size)
Definition lodepng.c:3333
unsigned lodepng_load_file(unsigned char **out, size_t *outsize, const char *filename)
Definition lodepng.c:428
unsigned key_r
Definition lodepng.h:449
size_t palettesize
Definition lodepng.h:435
LodePNGColorType colortype
Definition lodepng.h:414
unsigned char * palette
Definition lodepng.h:434
unsigned key_b
Definition lodepng.h:451
unsigned key_defined
Definition lodepng.h:448
unsigned bitdepth
Definition lodepng.h:415
unsigned key_g
Definition lodepng.h:450
unsigned short key_b
Definition lodepng.h:825
unsigned char palette[1024]
Definition lodepng.h:828
unsigned bits
Definition lodepng.h:829
unsigned allow_greyscale
Definition lodepng.h:834
unsigned numcolors
Definition lodepng.h:827
unsigned allow_palette
Definition lodepng.h:833
unsigned colored
Definition lodepng.h:821
unsigned short key_g
Definition lodepng.h:824
unsigned short key_r
Definition lodepng.h:823
unsigned alpha
Definition lodepng.h:826
unsigned(* custom_zlib)(unsigned char **, size_t *, const unsigned char *, size_t, const LodePNGCompressSettings *)
Definition lodepng.h:389
unsigned(* custom_deflate)(unsigned char **, size_t *, const unsigned char *, size_t, const LodePNGCompressSettings *)
Definition lodepng.h:395
const void * custom_context
Definition lodepng.h:399
unsigned ignore_critical
Definition lodepng.h:763
unsigned remember_unknown_chunks
Definition lodepng.h:776
LodePNGDecompressSettings zlibsettings
Definition lodepng.h:759
unsigned read_text_chunks
Definition lodepng.h:773
unsigned(* custom_inflate)(unsigned char **, size_t *, const unsigned char *, size_t, const LodePNGDecompressSettings *)
Definition lodepng.h:362
const void * custom_context
Definition lodepng.h:366
unsigned(* custom_zlib)(unsigned char **, size_t *, const unsigned char *, size_t, const LodePNGDecompressSettings *)
Definition lodepng.h:356
unsigned filter_palette_zero
Definition lodepng.h:855
LodePNGCompressSettings zlibsettings
Definition lodepng.h:847
const unsigned char * predefined_filters
Definition lodepng.h:863
LodePNGFilterStrategy filter_strategy
Definition lodepng.h:858
unsigned text_compression
Definition lodepng.h:876
char ** text_keys
Definition lodepng.h:564
LodePNGColorMode color
Definition lodepng.h:510
char * iccp_name
Definition lodepng.h:646
unsigned iccp_profile_size
Definition lodepng.h:653
unsigned phys_x
Definition lodepng.h:587
unsigned sbit_g
Definition lodepng.h:690
unsigned chrm_red_x
Definition lodepng.h:609
char ** itext_keys
Definition lodepng.h:576
size_t itext_num
Definition lodepng.h:575
size_t unknown_chunks_size[3]
Definition lodepng.h:715
unsigned srgb_intent
Definition lodepng.h:622
size_t text_num
Definition lodepng.h:563
unsigned chrm_red_y
Definition lodepng.h:610
unsigned srgb_defined
Definition lodepng.h:621
unsigned compression_method
Definition lodepng.h:507
unsigned char * iccp_profile
Definition lodepng.h:652
LodePNGTime time
Definition lodepng.h:583
unsigned sbit_r
Definition lodepng.h:689
unsigned filter_method
Definition lodepng.h:508
unsigned phys_y
Definition lodepng.h:588
unsigned chrm_white_y
Definition lodepng.h:608
unsigned gama_defined
Definition lodepng.h:602
unsigned iccp_defined
Definition lodepng.h:645
char ** itext_strings
Definition lodepng.h:579
unsigned chrm_white_x
Definition lodepng.h:607
unsigned chrm_blue_x
Definition lodepng.h:613
unsigned interlace_method
Definition lodepng.h:509
unsigned char * unknown_chunks_data[3]
Definition lodepng.h:714
unsigned chrm_defined
Definition lodepng.h:606
char ** itext_transkeys
Definition lodepng.h:578
unsigned background_r
Definition lodepng.h:539
unsigned background_b
Definition lodepng.h:541
unsigned time_defined
Definition lodepng.h:582
unsigned phys_defined
Definition lodepng.h:586
unsigned chrm_blue_y
Definition lodepng.h:614
unsigned background_defined
Definition lodepng.h:538
char ** text_strings
Definition lodepng.h:565
unsigned background_g
Definition lodepng.h:540
unsigned phys_unit
Definition lodepng.h:589
unsigned sbit_b
Definition lodepng.h:691
unsigned sbit_defined
Definition lodepng.h:688
unsigned chrm_green_y
Definition lodepng.h:612
char ** itext_langtags
Definition lodepng.h:577
unsigned sbit_a
Definition lodepng.h:692
unsigned chrm_green_x
Definition lodepng.h:611
unsigned gama_gamma
Definition lodepng.h:603
LodePNGInfo info_png
Definition lodepng.h:894
unsigned error
Definition lodepng.h:895
LodePNGColorMode info_raw
Definition lodepng.h:893
LodePNGDecoderSettings decoder
Definition lodepng.h:888
LodePNGEncoderSettings encoder
Definition lodepng.h:891
unsigned month
Definition lodepng.h:496
unsigned year
Definition lodepng.h:495
unsigned second
Definition lodepng.h:500
unsigned day
Definition lodepng.h:497
unsigned minute
Definition lodepng.h:499
unsigned hour
Definition lodepng.h:498